Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Omega_DarkPotato

Pages: [1]
1
Getting a crash from upgrading/building heavy industry.

Spoiler
4598088 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572)
   at data.scripts.world.exerelin.industry.ocua_orbital_matrix.apply(ocua_orbital_matrix.java:95)
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.buildOrUpgrade(BuildHeavyIndustryAction.java:38)
   at exerelin.campaign.ai.action.industry.BuildHeavyIndustryAction.generate(BuildHeavyIndustryAction.java:29)
   at exerelin.campaign.ai.concern.BaseStrategicConcern.initAction(BaseStrategicConcern.java:263)
   at exerelin.campaign.ai.concern.BaseStrategicConcern.fireBestAction(BaseStrategicConcern.java:197)
   at exerelin.campaign.ai.ExecutiveAIModule.actOnConcerns(ExecutiveAIModule.java:99)
   at exerelin.campaign.ai.StrategicAI.update(StrategicAI.java:157)
   at exerelin.campaign.ai.StrategicAI.advanceImpl(StrategicAI.java:139)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

I've got IndEvo and Ashes of the Domain's Vaults of Knowledge 2.0.9 installed which might be contributing(??)

2
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: July 06, 2023, 07:23:28 AM »
so ive spent the better part of 4 hours trying to get my hands on the super capitals none of the contacts have offered to seen one never seen one on the market all of the reps to each one is over 80 am i doing something wrong do i have to find a print to build one or have i just got extremely bad luck? im sitting on 70 million credits

For 100(?) relation with the queen, converse, ask about rewards for loyalty, and she'll sell you a Solvernia V for 60 million credits.
For 100 relation with the roboqueen, converse, ask about rewards for loyalty, and she'll sell you the supercap carrier (which I will always forget the name of) for 60 million credits.

3
Midjourney once again impresses, my god. Thank you for this mod - I can finally put the cherry on top of my long saves where I terraform everything into beautiful worlds.

4
Right clicking to unassign sierra from her ship from the fleet menu just drops sierra cores in my inventory that I can't seem to remove, while keeping her in control of the ship.
I have three sierra cores, apparently they're free and I can just take them home.

5
Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: October 19, 2022, 08:50:51 PM »
Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

what exactly did you need to rename to get this to work? Thanks in advance.

6
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b / g1c_exp
« on: September 22, 2022, 07:15:08 AM »
Balance is great and all but there's more than enough balanced mods out there - I just want to mess about with a power fantasy ship and blow things up.
I don't like Legio Infernalis all that much (the Dun Scaith's nice though, devastators on that thing let me turn it into a flak battery) and hivers are kinda ugly. (sorry!!)

I like UAF being unbalanced compared to the vanilla game, and in terms of the few "unbalanced" factions, I like UAF the most.
although I get that the constant cry for "balance" from portions of the community isn't a demand, I feel as though it's probably contributed to the lack of available power difference in terms of modded factions.

It's ok to have some strong or weak factions in the mix - it makes for a more diverse game experience.

7
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72g1b / g1c_exp
« on: September 20, 2022, 04:54:35 AM »
Well after two (somewhat finished) runs with this mod - I like it! A lot!
Both going up against em when I was playing as Scalartech, and now playing for them. as the Queen's personal hitman

Since I was playing 0.70 I didn't encounter the purcellyra nerf - and although quad minirests + 2 large missile mounts sounds interesting I think it'd be great if there was a variant (november-class maybe??) that was the OG version, since nothing's really been quite as fun as dropping an opening salvo of 60 Tartarus missiles on the enemy from quad tartarus LRM mounts. It's so cheesy and definitely fulfills the power fantasy of turning a single ship into a fleetkiller.

Also my god I never knew that I needed "EVERYTHING IS FLAK NOW ENJOY FLAK ALL YOU HAVE IS FLAK" for a PD doctrine, the big guns slap, the missiles slap, good mod, foxgirls

8
Mods / Re: [0.95.1a] Hiver Swarm - V0.8 - 02/06/22
« on: February 12, 2022, 05:06:33 PM »
Heya! Couldn't find the exact crash logs to post, but I believe that for some reason you're looking for (the new home system name)_background.jpg instead of homehive_background.jpg for the home system of the hivers - crashed twice in the latest version trying to enter their home system before taking a look myself and renaming the background to the system name on my save.

9
Mods / Re: [0.95a] Superweapons Arsenal v1.7b Black Holes
« on: September 20, 2021, 12:33:16 PM »
just be warned that other factions will do the same thing.

excellent


thanks again!

10
Mods / Re: [0.95a] Superweapons Arsenal v1.7b Black Holes
« on: September 20, 2021, 09:04:38 AM »
So let's assume, for just a second or two, that I'm some sort of raving sociopath who enjoys turning deployment costs on battles up to 10,000 while also boosting the AI and player fleet limits significantly higher

and also in this hypothetical that I've got beyond the sector installed so I can face truly "end-game" fleets for combat

I want OP weapons for this wonderful adventure and for that reason I was wondering if there was a way to enable(?) some method of acquiring blueprints for these weapons - I know that other people have argued that it'd be overpowered or boring or a "win button" if you could print these guns like any other but I'm intending on just messing around - should I look for a console commands solution or is there something in config or other files that I can mess around with for this?

Thanks.

Pages: [1]