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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Messages - TalRaziid

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Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: August 20, 2023, 11:30:44 PM »
I am having an issue trying to use the Sunami Assault Carrier's ground invasion ability (the Nexerlin ground battles), "Rogue Wave Doctrine". It says I am missing the required ships but i have two of them in my fleet and atmospheric munitions.
Anyone else having this issue?

Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: August 16, 2023, 11:05:36 PM »
Interesting, I haven't seen that bug before. Can you please some screenshots or a video of the situation?
I can try, not sure if I can get it to repeat though. It is for sure not buildable on my two ocean worlds currently, though

Hi, so I don't know if many others share the sentiment but I feel that the specialization industries are a bit overpowered atm, here's an example:

I also tested it on a new farm planet, it brought a food output of 1x to 4x, isn't this a bit OP?
Pretty sure specializing industires is an AotD thing, isnt it? Not an IndEvo thing

I use ESC regularly and I also am getting softlocked when I use the pet assignment screen, - the one you get when you click "manage pets" in the colony buildings page, and press ESC. This is quite upsetting if you don't save often (rip 45 mins of big trades).
You can use "Forcedismissdialog" if you have the console command mod

Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: August 16, 2023, 12:31:59 PM »
I believe there may be an issue with this mod and either AotD or IndEvo, in that seafloor cities appear to be unbuildable. When trying to construct one, it disappeared from the planet when switching from queued to building; its also no longer in the construction list at all

Artillery stations do not go inactive when i defeat them, and when i colonized a planet with one above it, the game crashed shortly after.
The arty station seems to just never get defeated on the world map, despite me fighting it twice back-to-back

Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: August 13, 2023, 01:30:16 PM »
Is the Derelict Empire mode working now? It's been a little bit since I played and I recall it being non-functional at the time

Mods / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 29, 2023, 11:26:23 AM »
Will everything work if we add the cryo-sleeper module after starting a new save?

Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 19, 2023, 10:28:47 PM »
Hmm, it seems there isn't much to go on from vanilla, and I want to base TASC on starsector lore, not Star Wars or other fictional settings.

I don't have an art asset for Domed Cities that depicts a gas giant, so I should probably leave it as being unbuildable there.

Regarding the agrav generators, I agree that it makes sense they could just use them similarly to ships on gas giant colonies. I'll make it so they can be built without Domed Cities on gas giants.
I feel like gas giant colonies would likely be aerostat habitats-turned-cities, myself.

Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 19, 2023, 10:10:40 AM »
Forgot to reply after my last issue; turned out i had the wrong version installed, no crashes w/ CHAMELEON on that beta version so far!

Mods / Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« on: May 17, 2023, 07:25:42 PM »
Not a "ship" per se, just fighters.

Edit: took a look just to be sure and yep. No destroyer sized mech here. Maybe he's mistaking that mod for Arma Armatura? It does have like two destroyer mobile armors.
Yeah i knew about the wing. Does seem likely its mistaken for an Arma mobile armor or cataphract

Hey folks, can anyone guide me through how to add a new commodity to the game that will be produced by Heavy Industry?

Mods / Re: [0.96a] Mayasuran Navy 10.0.0 RC1
« on: May 17, 2023, 02:24:55 PM »
whenever i use the hull ability of the destroyer sized mech i get a crash
mayasura has a mech ship?

Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 16, 2023, 04:41:01 PM »
Hmm, I was sure this was fixed. Did you delete the TASC folder before copy/pasting the new one in? Can you please post the stack trace again?
Yeah, I'll test again tomorrow (at work rn) and reinstall, then post it here if i can reproduce it

Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 16, 2023, 11:29:31 AM »

- Updated CHAMELEON building for 0.96a. The alpha core bonus now reduces Pather interest on the colony to zero, instead of simply subtracting 1000. Please post in this thread if you encounter a situation where the Pather interest on a colony is a value other than zero while an alpha core is installed.
while this is very nice, mousing over a CHAMELEON with an alpha core installed still crashes my game!

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