Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - chet_mcmasterson

Pages: [1]
1
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: September 16, 2021, 12:32:44 AM »
You need to install a EUTECK in the genelab to start terraforming. If you don't want to spend time exploring to acquire one, use the console command addspecial boggled_euteck to get one instantly!

Outstanding, thanks for clarifying! May I suggest making the mod guide a bit more explicit on this? The "you can even install..." bit made me think that the EUTECK was a magical shortcut a la GECK, rather than a requirement for the sling and mirrors to start terraforming. Maybe a straightforward "To terraform desert planets, you need: 1) gene lab w/ EUTECK and orbital mirrors on target planet, and 2) Ismara's Sling on another planet in the same system."

Also, the in-game description of the sling makes it sound like you can start shooting ice with just the sling--it mentions the same-system restriction, but not that the sling does nothing without the other requirements fulfilled.

Thanks again for a terrific mod--it's remarkably well-balanced and adds a fun dimension to the game!

2
Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: September 15, 2021, 02:42:39 AM »
How do I know if terraforming is working? I've got a waterworld + sling in system with a desert world + stellar mirrors and genelab. I don't see any market conditions (besides the basic stellar mirror one), and the genelab doesn't say that it's working on anything on hover.

I appreciate any thoughts--I've been fooling around with this and reading threads for a while now with no luck.

3
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: September 03, 2021, 12:50:18 AM »
Thank you for this--I've been playing with repair docks for so long that I'd forgotten that the restore button on the refit page even existed!

4
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: September 01, 2021, 10:00:43 PM »
Really enjoying the mod--thanks for making it! I salvaged a Clipper-class cruiser with a couple of d-mods. Problem is, I can't seem to find a way to repair it; they don't repair over time via the Field Repairs skill, and I can't place the ship in repair docks. When I try on the fleet menu, I get red text over the Clipper saying "Can not be repaired by the Docks."

Am I missing something? Is it not meant to be repairable, or is this a bug?

Pages: [1]