Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arthur_The_Ok

Pages: [1] 2 3 4
1
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72f3e EA
« on: September 13, 2022, 07:01:24 PM »
Is the Novaeria's "Auroran Flagship Modification" hullmod going to be reworked, since the weapon buffs only work on ballistic weapons, or is it intended to do that?

2
I love this mod, the mobile suits are awsome.

PS. for the error of the following log, may I know if it happened as the mobile suit could not be able to dock into AI carriers in the combat? 

   at data.scripts.ai.armaa_combat_docking_AI.takeOff(armaa_combat_docking_ai.java:483)
Maybe? There was too much going on and my fleet was too spread apart, so a strikecraft could've tried to land and broke reality in the process, but there are way too many variables to be sure about that being the cause

3
Also, I did a test with the 2.1.2b version, still crashed:

6193818 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.takeOff(armaa_combat_docking_ai.java:483)
   at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:238)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

4
Thanks! The crash should hopefully be fixed in the latest patch but that info would be useful as well :)
Sorry for the wait, here's the composition of the enemt fleet that is causing the crash:

Hel Scaith, Castella (LI), Hresvelgr (LI), Guts, 3 Colatluses, 5 Hel Champions, 2 Hel Dominator, 2 Atlases MK.II, Junk, 2 Moras, Mora (P), 2 Doominators, 3 Hel Hammerheads, 4 Hel Manticores, Haligan (P), Venture, Rime (P), Subjugator, Eagle (P), Cravantia, 5 Motorheads, Drover (BHD), Muligan, Ass, Peryton, Dromedary, Heliadae, Trocar, Enforcer (P), 3 Broncos (LI), Flagelator (LI), 2 Prospectors, 4 Badgers, Badger MK.II, 2 Nebulas (P), Buffalo MK.III, 2 Condors, Mule (P), 2 Cockroaches, 2 Convicts, Striker, Falconet L, Falconet R, Hugin, Susrat, Buffalo MK.=, Dire Rise (BHD), Buffalo (PS), 2 Hel Centurions, 2 Hel Vanguards, Vanguard (P), 2 Dragoons (PS), Shkiper, Raphus (AA), Gremlin, Cerberus, Cerberus (P), 2 Rock Hounds, Vroomicorn, Malet (P), Rusted Bolt, Spade MK.II and Evade Camirillo GT Custom.

I don't know how to send an image on the forum, so I wrote this text wall

5
There's also another variable in this equation: the enemy fleet. I fought a lot of fleets with stirkecrafts in this playthrough, but only one caused the crash. Fortunaly, I saved the game before fighting that fleet, so I could send you the composition of it

6
I could compress and send you my mod folder, if I can be allowed to do so. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an Odyssey, 2 Aphelions
As for the strikecraft: too many Raphuses to count, a Saber, a Greatsword, a Phosphor, a Sparrow and 2 Dragoons.

7
It happened post battle dialog, and there was nothing unusual about the battle. It could be because I salvaged an Armaa strikecraft, but IIRC that was fixed, right?

8
Also, is the scripts file supposed to still be a zip file?

9
It happened again:

6733620 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_AI.java:222)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

I still don't know what is causing it

10
Something happened and the message "Starship Legends encountered an error". Went to check the log and found this:

2161574 [Thread-3] ERROR starship_legends.ModPlugin  - null
    com.fs.starfarer.api.util.Misc.isPlayerOrCombinedContainingPlayer(Misc.java:2112)
    com.fs.starfarer.api.impl.campaign.FleetEncounterContext.getRecoverableShips(FleetEncounterContext.java:1395)
    exerelin.campaign.battle.NexFleetEncounterContext.getRecoverableShips(NexFleetEncounterContext.java:64)
    starship_legends.CampaignScript.advance(CampaignScript.java:453)
    com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.lang.Thread.run(Thread.java:748)

Frankly, you should just let the mod crash the game instead of making it say that the mod encountered an error

11
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: August 17, 2022, 04:29:20 PM »
Game crashed when I tried to run a simulation. Don't know enough about coding to understand this, but, according to the first line, it has to do with a raven animation. The only thing named "raven" in the mod's files is a wanzer, but I didn't have it equipped when the crash happened, nor it was in the fleet' storage

2631792 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.Diableavionics_ravenAnim.advance(Diableavionics_ravenAnim.java:36)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

12
I don't know about "crash on the same line", but it was for the same reason. And I noticed something, it only happens when the enemy fleet has a strikecraft

anyway, here's the crashlog:

14731259 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.C.getLandingLocation(Unknown Source)
   at data.scripts.ai.armaa_combat_docking_AI.init(armaa_combat_docking_AI.java:659)
   at data.hullmods.armaa_strikeCraft.checkRefitStatus(armaa_strikeCraft.java:708)
   at data.hullmods.armaa_strikeCraft.advanceInCombat(armaa_strikeCraft.java:846)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

13
So, I redownloaded Armaa, went to fight the same bounty, and the game crashed again with the same log. I could send you my save, so you could figure out what is going on, but I feel like trying to find what is causing the game to crash on a +100 mods save is near impossible

14
At a glance, I'd say that happened when a fighter tried to dock for refit. What Arma-compatible strikecraft were you running when this happened, and what carrier(s)?
For strikecrafts: I deployed A LOT of Raphuses, a Basque, a Saber (all three from Starfighter Intrastellar Modification Program <SIMP>), a few Greatswords and a Phosphor (both from Plunderin Strikecraft)
Since strikecraft can land on anything with a fighter bay, I'm just going to list every ship on my fleet that has a fighter bay: 2 Audacious, a Vengeance (both from Iron Shell), a Storm (Diable Avionics), 2 D'Erlons, a Normandie (both from Dassault Mikoyan Egineering), 3 Herons, a Briliant, 2 Cetans (Caymon's Ship Pack), a Minuano, 3 Syrigmas (both from Symetrical Ship Pack) and 3 Formicas (Stopgap Measures)

15
I don't know what happened, I was just fighting a bounty and the game suddenly crashed and, according to the log, it has somthing to do with Armaa

13677082 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.init(armaa_combat_docking_ai.java:667)
   at data.hullmods.armaa_strikeCraft.checkRefitStatus(armaa_strikeCraft.java:708)
   at data.hullmods.armaa_strikeCraft.advanceInCombat(armaa_strikeCraft.java:846)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Pages: [1] 2 3 4