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Messages - Abominable

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Mods / Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« on: September 14, 2021, 12:44:15 AM »
Guys I’m told the update is save compatible? I just overwrite the current mod folder or do i delete it and do a clean “install”?

Bruh I just start the installer and usually it picks up where the game's installed and automatically updates the game to its new version

Thank you!

2
Mods / Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« on: September 01, 2021, 04:34:05 AM »
Guys I’m told the update is save compatible? I just overwrite the current mod folder or do i delete it and do a clean “install”?

3
Does anyone know which modded and vanilla factions have ambassadors? I found VIC, SCY nation, Mayasura, ORA, Brighton, and Roiders. I can’t seem to find Independents and Pirates for the vanilla ones and I’m still looking for Hazard Mining, Legio Infernialis, Diable Avionics, United Pamed, 9th Battlegroup and a few others. Are they not implemented or am I looking at the wrong planets? I figured that stations wont have them since the ones I’ve found where all on planets, like their core worlds.
IndEvo support is up for other modders to implement into their mods. Check their mods for IndEvo folder. If they got one, they should be compatible. Otherwise you could make it yourself, it's not too hard.

Thanks!

4
Does anyone know which modded and vanilla factions have ambassadors? I found VIC, SCY nation, Mayasura, ORA, Brighton, and Roiders. I can’t seem to find Independents and Pirates for the vanilla ones and I’m still looking for Hazard Mining, Legio Infernialis, Diable Avionics, United Pamed, 9th Battlegroup and a few others. Are they not implemented or am I looking at the wrong planets? I figured that stations wont have them since the ones I’ve found where all on planets, like their core worlds.

5
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: August 25, 2021, 11:25:02 AM »
Greetings. First off, thanks for this mod, along with DIY planets. Just wanted to know if the new quest strictly vast ruins. There seem to be very few of those. I mostly get scattered, or widespread.

6
Thanks for the replies, guys. I'll take the author's advice, though. If it's worth it, it's worth waiting for. Plus I'm pretty sure there's enough mods here to keep me busy for quite a while.

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Mods / Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« on: August 24, 2021, 07:25:23 AM »
Anyone know how to edit the Mikanate Pulse core's PPT reduction factor? How do I decrease/increase it? I've found the java file and have Notepad++ to edit it but I figure I'll hold off for now until I have an idea of what I should and shouldn't do. Is there something else I should be editing? Should I be using a different program/editor?

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Greetings! Thanks for sharing this mod. Is there a 9.5 compatible version or should I get an older game version?

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