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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - LennStar

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1
General Discussion / Re: Newbie Guide Thread/ FAQ
« on: September 17, 2021, 11:46:14 PM »
Have you updated Starsector to 0.95? You update is the way you install it, simply downloading a newer version of the installer.
0.95a since I started.

2
General Discussion / Re: Newbie Guide Thread/ FAQ
« on: September 17, 2021, 10:33:00 PM »
It is around Pontus in the Galatia system and it can't be destroyed in-game.

The attached screenshot shows where it should be.

And in my game there is nothing.


3
General Discussion / Re: Newbie Guide Thread/ FAQ
« on: September 17, 2021, 01:49:00 PM »
Where is the Galatian Academy?

I know this sounds like a "in the Galatia system duh" but I could not found it. In a youtube video it's around Pontus, but my pontus is empty.
Can that station be destroyed?

4
General Discussion / Re: Enemy fleets larger over time?
« on: September 15, 2021, 12:18:40 PM »
The 5 star fleets appear mostly, when you had already taken care of several of their fleets in a certain timeframe. After a while they become quite common. Here one nice example which i screenshoted due lazyness from one of my videos.

That's a scary fleet! BTW, I searched YT for: kohlenstoff starsector, and I didn't have any returns. There are tons of kohlenstoff channels. Would you mind linking one of your Starsector videos. Watching YT and reading the forum is mainly how I learn, since game time is very limited. Thanks for the screenshot.
Kohlenstoff is German for carbon, so yeah, a lot of that word will turn up esp. in carbon dioxide ;)

5
General Discussion / Re: Can I deactivate hyperspace storms?
« on: August 27, 2021, 07:48:36 AM »
Yeah, quite annoying and not really contributing.

6
General Discussion / Re: About gates
« on: August 26, 2021, 10:27:47 AM »
Oftentimes what you read in novels is not coincidence but logic made necessary by the plot - if you understand what I mean. I am a NaNoWriMo writer for a decade now and I always write as a pantser - means I come (mostly) unprepared to the writing marathon.

You only have a goal or conclusion, maybe a few spectacular or funny scenes and must weave something logical AND interesting while typing. You would be surprised what turns up in your mind, especially unconscious, under that pressure.

Literature is 99% plagiarism, of which 95% go undetected even by the writer ;)

7
General Discussion / Re: I don't pilot my own ship in combat
« on: August 26, 2021, 10:23:09 AM »
I also mostly don't pilot myself. In big battles where I need every ship I mostly place myself on the battlecruiser with the command point bonus mod. And then sometimes I press the turbo button to get it's firepower to the fight too, because that often doesn't happen when AI pilots (a stark contrast to that what was the name similar ship with 3 figther bays. The AI always rushes that into combat.)

8
General Discussion / Re: Hit a Rough Patch
« on: August 22, 2021, 10:07:10 AM »
blueprints etc. can be gathered (with luck) at ruins. Or diverse remains of the good old time (look out for missions for domain era probe. Get paid to get the good stuff!)

btw. I prefer to use my frigates with the um... hard? shields mod - 25% less dmg taken. A frigate that takes only 60% of incoming damage and can get away fast is not that easy to kill (and even if they get killed, a slasher is not really expensive once you are out of very early game.)

Remote Survey gives you the hazard rate, but that is all. As a skill not worth it (char level is capped, so not "take all with time")

9
General Discussion / Re: What are your most used weapons and why ?
« on: August 20, 2021, 12:40:16 PM »
Phase lance... it overwhelms everything and has good range. It seems too good to me, or maybe the AI just doesn’t know how to avoid it?
Yes, Yes! The frigate with 2 of them. 2 shot kills most pirate frigates and is fast enough to get them or run away when faced with 3 enemies. Also can literally kick ass if it gets into the back of any bigship. Since the lance does that much damage with a single shot, it goes through armor like a hot knife through butter. (Also this frigate's drones are an incredible PD force)

Sabots for the win too!
Put them on a Hammerhead, add Thumpers and watch with glee as it shreds through enemy ships.

Did I mention that Thumpers are incredible for their OP? They don't do much dmg on shields and armor, but that is only if you ignore the insane base dps for low flux.

Also ion cannon fighters. All of them. But those with 8000 range and high speed are incedible as a force projection.


10
General Discussion / What is (enemy) fleet size based on?
« on: August 19, 2021, 10:25:47 AM »
Do you what determines e.g. sizes of pirate fleets where bounty missions got spammed?

Time? Income? Your own fleet?

It used to be sub 100K but in a short amoutn fo time it has gone up to 270K-300K and now I have seen a "deserter" fleet with 3 battleships. One is already had to kill, but 3? lol

Also why are so many pirates target my colonies? I have to fend them off so often I don't get around to exploring the galaxy.

11
You can avert the expedition, I don't remember what the cost is since I haven't done that to anything except AI Inspections for a long time. The rep penalty is just a maintenance cost for your colonies, can't make free money forever without occasionally doing something for those other factions but having that doubled up with the damage the expedition does would be too much.
I'm pretty sure the cost to avert the expedition is like 20 rep, which sort of defeats the purpose of avoiding the rep ding lol. It's just there if you can't kill the fleet early on. Maybe there is some heavily scaling bribe you can pay as well, but I feel like giving a portion of your income from the industry is way more thematic considering the reason the expedition is there in the first place. The rep penalty is just annoying and a bit grindy, I want more significant and relevant consequences if there need to be consequences.

TBH, I think the whole rep system is not good, but that's a whole different thread.
It first cost 100K/10 rep but now it's 200K/20rep. Don't know if it increases or for different type of attacks.

Anyway, getting a relation malus for defending yourself against "peaceful" agression is quite bonkers.

12
Is it a bug that I get -5 for defeating a faction raid even though it is explicitly written that defeating the raid (because it's not official) will not hamper relations?

13
My current fleet is one capital (phase capital), two fast cruisers, and about eight to twelve frigates, and it can bust just about any fleet in two engagements.

In truth, I could probably go in with two capitals and work the same.

In many ways, capitals are so overpowered compared to the smaller ships.  My one atlas has Survey Equipment and completely replaces the two Apogees I used to use for long surveying trips.  Having one Odyssey in there gives you a great sensor boost.

But after one or two, frigates will serve you better in a fight.  The point is to keep your fleet from being surrounded, and a pair of suped up capitals can progress fast enough through an enemy fleet that not much can be done about it.

I found the XIV battlecarriers very costly, but very effictive. (Same as the battleship, have not had one, but until you get that one down, ouch!)
Get one as the center, two or three hammerheads as DDs and a pack of frigates that protect your back, and that thing can wreak havoc with the range extender mod.

Also the one frigate with 2 medium beams (that thing costs double though). Put 2 lances on them, an officer with flux management and those little things are like a knife through butter against pirates. First salvo enemy flux at max, drones keep it there, second salvo BOOM.
Next frigate or battle freighter please.
Also since the beam does 1250dmg in one go, it's very effective even against highly armored targets - and fast enough to get in their back.

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