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Mods / Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« on: November 29, 2023, 10:00:22 AM »
Feel free to ignore the following feedback, I have a pretty conservative ideals for balance and it might not be what you are aiming at.
Kingslayer felt too dumb in my hands. Two cyclones and medium needlers, vulcans and some annihilators/modded kinetic medium missiles. I could keep the system on 247 and never use shields. You can travel from enemy to enemy, even kill and chase radiants with little issue. It's the amount of missiles that thing can load and the ~130 top speed mobility you have with zero flux boost skill. It plays like a frigate with capital grade weapons. I hardly ever get hit by torpedos or missiles either due to the insane pd you can have with the system on. Something feels broken when I could chase down frigates with a cap. This was before the 0.6 nerfs but I don't see -100 armor or -1000 flux affecting it much as you never really spend too much flux with a missile heavy loadout and you can still get over 2k armor with hullmods.
The large hardpoints can't really be composites, or the system needs a total nerf or cooldown. It's way too cheap at 40dp for what it brings in player hands.
Kingslayer felt too dumb in my hands. Two cyclones and medium needlers, vulcans and some annihilators/modded kinetic medium missiles. I could keep the system on 247 and never use shields. You can travel from enemy to enemy, even kill and chase radiants with little issue. It's the amount of missiles that thing can load and the ~130 top speed mobility you have with zero flux boost skill. It plays like a frigate with capital grade weapons. I hardly ever get hit by torpedos or missiles either due to the insane pd you can have with the system on. Something feels broken when I could chase down frigates with a cap. This was before the 0.6 nerfs but I don't see -100 armor or -1000 flux affecting it much as you never really spend too much flux with a missile heavy loadout and you can still get over 2k armor with hullmods.
The large hardpoints can't really be composites, or the system needs a total nerf or cooldown. It's way too cheap at 40dp for what it brings in player hands.