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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Jackie

Pages: [1] 2 3
1
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.54
« on: September 30, 2022, 07:30:18 AM »
So I have a ship here with Augmented Drives and Makeshift Shield built in natively. The Augmented Drive gives it's bonus of -30% fuel use but the Shield does not give it's built in bonus, which would be fine if it was any other hullmod, but the -20% and lack of omni shield to then pair with the forward facing shield mod for extra area and flux efficiency really hurts the craft. I'm guessing it is not meant to work this way since one is giving it's bonus and the other is not.

Hi, I have forgotten to enable code for augmented drives to be unaffected. You can toggle BuiltInSMod to true in my data/config/settings.json to allow all built-in hullmods to act as if they have S-mod bonuses!

2
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.54
« on: September 29, 2022, 10:01:31 AM »
This may seem like an obvious question by now but:

Does every vanilla hull-mod have a built in S-Mod bonus or are they're still some missing?
Some vanilla hull-mods are missing.

3
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.54
« on: September 27, 2022, 09:13:07 PM »

4
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.54
« on: September 27, 2022, 07:41:42 PM »
1.54
- Accelerated Shield S-Mod no longer has beam damage reduction!
- Accelerated Shield S-Mod now increases shield deployment and turn rate by +400%!
- Front Shield Conversion S-Mod now adds +25% extra arc!
- Omni Shield Conversion S-Mod now increases damage reduction taken by shield to 8%!
- Adaptive Phase Coils S-Mod provides 25% speed and acceleration while phased instead of reducing flux usage from phase cloak activation!
- Advanced Optic S-Mod no longer provides +5% Beam damage!
- Automated Repair Units S-Mod reduces CR loss from deployment and restore 15% hull and armor damage taken during combat at the end of combat instead of a hull damage reduction!
- ECM Package S-Mod grants +50% target leading accuracy to both fighters and ships!
- Heavy Armor's armor penalty when smodded decreased: 150/300/400/500 -> 150/250/350/450!
- Hardened Shield S-Mod now increases damage reduction taken by shield to 22%!
- Hardened Subsystem S-Mod now reduces malfunction chances instead of providing increased CR reduction!
- High Scatter Amplifier S-Mod now adds +5% Beam damage!
- Nav Relay S-Mod now provides +20% top speed to fighters!
- Operation Center S-Mod reworked: Granting DP reduction, ECM, and Nav rating when installed on the Flagship!

5
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.53
« on: June 26, 2022, 09:12:49 AM »
S-mods bonus of Reinforced Bulkheads seems have some bugs, sometime the bonus of reduce negative effects of D-mods works weird.
According to my observation some other D-mods also have this situation, but due to time reasons I did not do specific tests one by one, so I'm not sure if this happen on all D-mods.
Here is an example
I choose a Shepherd with Faulty Power Grid
this is the flux stats of it
[close]
When I click the hullmod, prepare to build in Reinforced Bulkheads, flux stats displays correctly at the first time
first time it works like this
[close]
then cancel that, click on it again, the bug appears
it doesn't work anymore
[close]
[close]
Thank you! I think I have fixed it in 1.53! Please redownload!

6
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.51
« on: June 09, 2022, 07:24:51 PM »
Hello. Have someyhing to report. Built in ECM does not remove the electronic warfare debuff. Have it s-modded and the weapon range is still reduced.

Other than that, really enjoying the mod. Thanks for making it.

Thanks! I have found out it is a problem with the game implementation, but I can implement a workaround for built-in ECM and ECCM Package. Thank you for your support!

7
Bug Reports & Support / ElectronicWarfareScript and ECCM Package Bug
« on: June 09, 2022, 06:14:40 PM »
A post made me investigate this issue: https://fractalsoftworks.com/forum/index.php?topic=22670.msg367257#msg367257

I had assumed the bonus was hardcoded to only ECCM Package, but this doesn't seem to be the case. ECCM Package does not reduce weapon range penalties from losing Electronic Warfare!

ElectronicWarfareScript seems to have currPenalty redefined again that ignores the ELECTRONIC_WARFARE_PENALTY_MULT!
Code
float currPenalty = penalty * member.getShip().getMutableStats().getDynamic().getValue(Stats.ELECTRONIC_WARFARE_PENALTY_MULT);
currPenalty = member.getShip().getMutableStats().getDynamic().getValue(Stats.ELECTRONIC_WARFARE_PENALTY_MOD, penalty);

I was able to fix this issue for the ECCM Package by replacing:
Code
stats.getDynamic().getStat(Stats.ELECTRONIC_WARFARE_PENALTY_MULT).modifyMult(id, EW_PENALTY_MULT);
with
Code
stats.getDynamic().getMod(Stats.ELECTRONIC_WARFARE_PENALTY_MOD).modifyMult(id, EW_PENALTY_MULT);

8
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 25, 2022, 11:46:41 AM »
I don't know what Quality Captain does, but if a ship has rugged construction then that -17% and -20% should be /2, I will make a note to fix this tooltip issue thank you!

9
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 15, 2022, 08:38:54 AM »
I found a problem about the ECMPackage.
When I set the {"BuiltInSMod":false} to true, and start a game to check the Omen's builtin ECMPackage, game will throw an error and crash.
Here is the log
273493 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.MissingFormatArgumentException: Format specifier 's'
java.util.MissingFormatArgumentException: Format specifier 's'
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at data.hullmods.ECMPackage.addPostDescriptionSection(ECMPackage.java:53)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Good catch! I have reuploaded the mod with the fixed file for you!

10
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 11, 2022, 09:26:02 PM »
Is it safe to replace the old version in an ongoing save?
Always!

11
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 11, 2022, 04:18:57 PM »
1.5
- Accelerated Shield S-Mod beam damage reduction increased from -15% to -20%!
- Armored Weapon Mount S-Mod no longer increases armor by an additional 5%, but a flat +5 per weapon mount!
- Blast Door S-Mod now reduces armor damage taken by -10%!
- ECM Package S-Mod now grants immunity to Electronic Warfare penalties!
- Insulated Engine Assembly S-Mod no longer grants additional hull integrity, but greatly reduces sensor profiles!
- Flux Coil Adjunct S-Mod reworked: Adds 400/800/1200/2000 flux capacity and doubles flux dissipation when overloaded!
- Flux Distributor S-Mod adds 15/30/40/50 flux dissipation and also reduces flux generated by missile weapons by -5%!
- Nav Relay S-Mod now grants +5% Top Speed to Fighters of that Ship!
- Reinforced Bulkhead S-Mod reworked: Adds 250/400/500/1000 hull integrity and reduce effects of D-mods by 50% (stacks with Rugged Construction)!
- Resistant Flux Conduit S-Mod no longer increase EMP dmg reduction, but reduces overload duration by -20%!
- Stabilized Shields S-Mod hard flux dissipation reduced from 15% to 12%!

12
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 11, 2022, 12:23:35 PM »
-5% flux generated by missiles... what? thats quite possibly the most minimal improvement of any of the mods now
I knew I forgot something, thanks for the catch! Will re-update soon!

13
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.4
« on: March 25, 2022, 08:33:31 AM »
Thank you :)
And have you considered using external text? I found some problems during the translation process, for example, the original S-mods description were replaced by English, but I can only edit the text added by the mod, couldn't change those original descriptions that changed back to English :P
Since all the files are in their uncompiled form, you could edit the text directly within the data.hullmods as well as the hull_mods.csv. I'll look into using external text but I am unfamiliar with it for the time being.

14
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.4
« on: March 24, 2022, 06:53:46 PM »
Really love the idea of changes. Btw, could I post your mod to Chinese Starsector forum? I'll keep the author information and original link.
Of course you can!

15
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.4
« on: March 08, 2022, 07:04:38 PM »
1.4
- S-Mod Accelerated Shield no longer reduces high explosive damage and instead grants a -15% beam damage reduction taken by shields!
- S-Mod Advanced Turret Gyro no longer grants recoil reduction and instead grants +100% target leading autoaccuracy!
- S-Mod Adaptive Phase Coils reworked: Reduces flux usage from activating phase cloak by -75% and reduces phase cooldown by -25%!
- (Thanks to FreonRu) Added S-Mod bonus for Augmented Drive Field: reduces fuel consumption by 30%!
- Added S-Mod bonus for Ballistic Rangefinder: Grants any non-large ballistic weapons their bonuses regardless of what slot they're mounted on!
- S-Mod Efficiency Overhaul grants +20% max CR instead of +10% max CR!
- S-Mod Expanded Magazines reworked: Ammo capacity bonus increased to +100% and grants +50% reloading speed of ballistic and energy when there is no nearby significant enemy presence!
- S-Mod Extended Shield no longer reduces kinetic damage and instead grants 120-degree arc of shields!
- S-Mod HSA no longer increase base range threshold by 100 and instead reduces the range reduction to -25%!
- S-Mod Insulated Engine Assembly reworked: +100% more engine health and +5% hull integrity!
- (Thanks to Great Wound) S-Mod IPDAI now adds +50% damage to fighters!
- S-Mod Makeshift Shield Generator removes the top speed reduction as well as grants an omni-directional shield with -20% upkeep and +10% improved efficiency!
- S-Mod Operation Centers reworked: grants fighters +15% top speed and +33% target leading accuracy!
- S-Mod Reinforced Bulkhead now adds 50 armor for damage reduction calculation instead of 30 armor!
- S-Mod Solar Shielding's Energy Dmg reduction increased to -33%!

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