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Messages - Reggie

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1
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: June 18, 2022, 01:07:30 AM »
Hi! ive been trying to update my game and mods, and whenever I run this alongside nexerelin i get this error:

46110 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
   at data.scripts.VayraModPlugin.setExerelinActive(VayraModPlugin.java:316)
   at data.scripts.VayraModPlugin.onApplicationLoad(VayraModPlugin.java:129)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.ExerelinConfig
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 8 more
any ideas on how to solve this, im kinda stumped :(

2
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: July 26, 2021, 10:21:00 PM »
Hi! I'm using the Kadur remnant faction mod and noticed a really weird bug When I send marines to steal weapons and ship equipment from any Kadur market, it crashes the game. This only happens when the steal equipment objective is active and only for the Kadur remnant. Has anybody else had this issue? And I'm not 100% why just this faction has this problem (my educated guess is that the plugin that determines what weapons can be obtained from a raid is missing, but I don't know how to verify this.) And info on the Kadur remnant or raids in general that could help me solve this problem would be greatly appreciated.

3
Mods / Re: [0.95a] Starpocalypse 1.3.0 - fortresses and regulations
« on: July 17, 2021, 05:16:38 PM »
With this mod I attempted to use marines to acquire some much needed guns but doing so crashed my game every time. If this could be fixed and some settings were introduced to adjust how the market changes worked I'd definitely get this mod again.

4
Mods / Re: [0.95a] LowTech Armada
« on: July 17, 2021, 01:11:58 PM »
Hi! I really enjoy this mod but tech Duinn tends to break my game. is there a way to disable it? I looked through the settings but everything I tried broke the mod and caused the game to crash on startup.

5
Mods / Re: [0.95a] Autosave v1.1c (released 2021-03-26)
« on: July 16, 2021, 02:32:29 PM »
I really need this mod but when I try to start the game it crashes and I get this error message. I've tried starting with the settings untouched and with the settings changed but it doesn't make any difference.


42293 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: JSONObject["forceSaveAfterPlayerBattles"] is not a Boolean.


figured out the problem, the settings folder in saves/config has a typo.

6
Mods / Re: [0.95a] Autosave v1.1c (released 2021-03-26)
« on: July 15, 2021, 11:42:56 PM »
I really need this mod but when I try to start the game it crashes and I get this error message. I've tried starting with the settings untouched and with the settings changed but it doesn't make any difference.


42293 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: JSONObject["forceSaveAfterPlayerBattles"] is not a Boolean.


7
Hi there! love the mod but found a strange recurring bug while playing. (v1.0.3) and starsector version [0.95a]
some time during a new campaign when I check the fleet history tab and look through the results I will open my character sheet and find a ridiculous amount of story points added. First time this happened I had gained 120 SP and the most recent was 40 SP. after some playesting I Isolated the bug to this mod (I have alot of mods so i wasnt sure which one was doing this.) I also noticed that it doesn't happen 100% of the time. It may be after a certain amount of battles are logged since I noticed it happening 5-7 months into a campaign. I did a cursory glance through your code but couldn't find any reference to story points so this is a really weird problem.

Oh my Ludd!



I have absolutely no recollection of adding this??

[Edit] By the way, it happens when you mouse over a ship that you lost in the "deployed forces" section of the battle report.

Thanks very much for the report, it is fixed in v1.0.4.



 :) :) Nice! i really like this mod and im glad you were able to figure this one out!

8
Hi there! love the mod but found a strange recurring bug while playing. (v1.0.3) and starsector version [0.95a]
some time during a new campaign when I check the fleet history tab and look through the results I will open my character sheet and find a ridiculous amount of story points added. First time this happened I had gained 120 SP and the most recent was 40 SP. after some playesting I Isolated the bug to this mod (I have alot of mods so i wasnt sure which one was doing this.) I also noticed that it doesn't happen 100% of the time. It may be after a certain amount of battles are logged since I noticed it happening 5-7 months into a campaign. I did a cursory glance through your code but couldn't find any reference to story points so this is a really weird problem.

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