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Messages - Coil

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1
Mods / Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« on: April 15, 2024, 09:56:42 PM »
They say a picture is worth a thousand words.
2 Messenger rockets, Shade (P), Paragon 1v1, ECCM and Missile Spec.

20 second fight, outranging Paragon
https://mega.nz/file/6w1VXKDQ#lsY5SIHyHr_vrktmesxV-qnoVdHh2qTas-2jyC7G8Wo

1 minute fight, closer range, at least giving it a chance
https://mega.nz/file/C58ynQCQ#mCEZqOX6jLJfCqlrkd-ls-ouBGxWbT8JX7fbHQHRLVM

This works for literally everything short of specific modded capitals or ships fitted with enough PD to down an elephant. Onslaught? Dead in 15 seconds. Redacted capital? Takes utter ages, but it can be done. Invictus? Ditto, it's not even funny.

Ok, yeah that illustrates the problem pretty well...

2
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: April 13, 2024, 11:58:34 PM »
I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

Apparently not. Getting a Gehenna drydock error : /
Grab the .jar from a few posts above yours by TheProtagonists. Other than that, the mod works fine... or at least nothing explodes that isn't supposed to.

I had that. I got another version from another place.

3
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: April 12, 2024, 05:52:40 AM »
I dont suppose there's been an update recently? Right?

I considered updating this at one point but the problem is that internally the mod is a bit of a mess so working on it is pretty confusing and annoying. There was a version on here which fixed indevo compatibility and I've been told that just changing the version number apparently works.

Apparently not. Getting a Gehenna drydock error : /

4
Does this work with 0.97?

pas pour l'instant, mais le développeur travail dessus

Merci beaucoup!

5
Mods / Re: [0.97a] Ashes of The Domain
« on: April 12, 2024, 02:06:09 AM »
Hello, I've been playing this mod and I really like the concept of research. However I find it a bit annoying that the only way to unlock new technologies is by looting databanks. It would be nice if there was ways to obtain databanks in other ways, for instance appearing rarely in black market shops, or maybe some other way to buy some or even do raids to take some. I have been playing for a while and I'm struggling to find enough databanks...

I think those are good ideas. It's thematic and gives the player more ways to access the tech.

6
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: April 12, 2024, 02:00:56 AM »
I dont suppose there's been an update recently? Right?

7
Mods / Re: [0.95.1a-RC6] Pearson Exotronics
« on: April 10, 2024, 04:38:10 AM »
Any news regarding this? Only posting since the topic hasn't been touched since april.

the chef is in the kitchen and the oven is on

How're the baked goods, chef?

8
Mods / Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« on: April 10, 2024, 03:46:30 AM »
You get the library along with the other sub-mods when you download the whole pack. Look where you extracted the pack, maybe you just missed it when moving the Agni folder. If not, then re-download the whole thing and start over.
ty!

9
Mods / Re: [0.97a] Metelson Industries 2.0.0 REMASTERED
« on: April 10, 2024, 03:45:22 AM »
Damn that planet music is a banger

10
Mods / Re: [0.97a] prv Starworks v28.3 (2024-03-11)
« on: April 10, 2024, 01:47:03 AM »
Am I missing something? I have a mod agni one that needs prv library... is that found somewhere else?

11
Mods / Re: [0.96a] Space Truckin' v1.4a
« on: April 10, 2024, 01:40:23 AM »
Just found this mod, I've been itching for some space hauling. Just wondering if the mod is still being worked on and if it works with the latest patch update to the game.

cheers!

I am still working on an update, however the current version does work with .97, you just have to change the gameVersion in mod_info.json.

Thank you, sir!

12
Modding / Re: [0.96a] Pick Your Ships (v0.0.4)
« on: April 10, 2024, 01:34:03 AM »
Note that there won't be an update to this mod for 0.97a because it has been integrated into More Military Missions.  If you want this mod but not the other you can always update mod_info.json to 0.97a yourself and everything should work.

Thanks for the heads up, mate!

13
Mods / Re: [0.97a] Ashes of The Domain
« on: April 10, 2024, 01:29:22 AM »

Jeez Louise.... that's a spiffy website. You've really come a long way~!

14
Does this work with 0.97?

15
Mods / Re: [0.97a] The Knights of Ludd
« on: April 09, 2024, 08:51:02 PM »
Sorry if this has already been answered, but is this mod compatible with luddic enhancement?

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