So without being too reductive - basically
Captain's Log and
Autosave, but implemented in a more robust way that benefits from being implemented a little "closer to the metal" and with access to David's graphical prowess.
Super neat! I've considered those two mods utterly essential for a long time, so it will be nice to see something like them become core functionality.
I actually wonder if some things similar to
Leading Pip, Ship Direction Marker (which doesn't seem to be on the forum at the moment?), and
QoL Pack might also be considered for implementation. Leading Pip and SDR are really helpful for aiming and keeping track of where you're going (especially in a smaller ship), and QoLP's omni shield changes also feel essential to me at this point.
So here's another thing I'd want to have automatically marked on the map: any time there's a timed-out mission to scan a research station or mining station. (Why timed-out? Because there's no need for a separate marker if the mission is still active, and definitely no need for a separate marker if the mission gets accepted. But if it's timed out, I do want to know "There is definitely a research station in star system X".)
I actually wonder if this might not be good to look at from a different angle -
should the mission be telling you what specific sort of derelict you're meant to investigate? Mods occasionally have issues with derelicts getting targeted for investigation missions that can result in huge spoilers, but even in vanilla, it's a bit weird that these missions can tell you "okay, there is definitely something of MAJOR value located HERE, but we aren't going to investigate it ourselves".
I feel like it would make more sense for the mission descriptions to be more genericized - you're sent to investigate a "potential abandoned Explorarium derelict", or a "rumored space installation", without revealing the precise
type of entity you'll be investigating. It'll still tell you where the entity is, but the offering faction doesn't know in-universe what it really is, which is
why they're sending someone independent (and expendable) like you to investigate.