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Messages - SpaceDrake

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Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.5 Gramada
« on: March 19, 2023, 06:10:53 AM »
Allow me to simply say:


Glad to hear you're doing okay, Peplat. And oh my god the final Gramada is just gorgeous, in that Xhan-y way.

It is in fact Nexerelin which adds Tohsaka and Einzbern to the name gen list. You can thank our resident Histidine for that one.

Feature request: it'd be nice to have something in modSettings that allows us to tweak the new population cap. Reaching 10^10 feels a bit silly to me, even with a cryosleeper, but I do really like the idea of getting to do a one-time relocation of the cryosleepers, especially in seeds where they end up in neighboring systems.

Mods / Re: [0.95.1a] Unknown Skies v0.43 (2021/03/27)
« on: March 17, 2023, 06:20:24 AM »
Of course I see this after I roll up what feels like a really awesome new seed.

Still, neat! Very glad to see this!

Edit: Though the warning about saves doesn't quite seem accurate? My older saves will load, at least when I'm in hyperspace. I'm not sure what'll happen to planets, granted. :V

That said, if Tartiflette says it ultimately breaks saves, I would listen.

Read chapter 1 for a second time on your site. Absolutely god damn brilliant; the day-to-day of Sector life is something I've thought about a bit as well. Looking the hell forward to chapter 2 in full.

There's a few other mods that can do things of that sort. Ruthless Sector, for example.

Have you confirmed they're full-on copies, and not just jumps leading to the same Constellation Alpha? If they ARE cloning, that's, uh a huge memory leak, and I've definitely never seen that happen, so I'd for sure look to some of your other mods. Do you use anything else that affects map generation?

Also, just a note, the new spawn for the initial TT attack in Sleeper mode can actually spawn small enough that it won't always move to aggress you due to point differential. Had that happen on a new game.

Mods / Re: [0.95.1a-RC6] The Xhan Empire, version 2.4 Thousand Eyes
« on: March 15, 2023, 02:47:57 AM »
I hope you're doing okay, Peplat. I managed to find you once on Twitter, but haven't done so since (as I was dumb and didn't follow you). Take all the time you need to do things, both with the mod and in real life, but this is a favorite mod of mine and some of the things you were demoing on Twitter looked super neat.

Above all, I just hope you're doing okay.

I love the revision to the Valkazard start. That's how you start a campaign of that sort!

However, are all strikecraft meant to get half-off their maintenance costs now? I don't see that anywhere on the tooltip, but it seems to be getting applied.

Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: January 08, 2023, 04:56:31 PM »
latest wersion 0.45 is not combatible with sekker 0.51 if want play i need play with older magic lib.

No, just remove the version requirement in the modinfo file. The version requirement thing has never quite worked right (it's supposed to allow all higher versions to work, but...)

Well this is wild, and also probably has a whole bunch of potential uses.

Thanks for working on this, Will!

Mods / Re: [0.95.1a] MagicLib v0.45.2 (2023/01/07)
« on: January 08, 2023, 01:33:28 PM »
Love to Tart, always.

I've been curious, Wispborne: is there anything you want to focus on in the near future for MagicLib?

Mods / Re: [0.95.1a] Seeker - Unidentified Contact 0.51rc2 (2022/01/18)
« on: January 07, 2023, 06:35:47 PM »
Literally just yank out the version specification in Seeker's modinfo dependency for MagicLib, the new MagicLib works fine with it.

Mods / Re: [0.95.1a] Scy V1.66rc1 (2023/01/07)
« on: January 07, 2023, 06:56:09 AM »
See comment in the MagicLib thread. You do what you need to do to keep things engaging and interesting for you. Everyone appreciates what you've done for the game over the years, and thank you for updating!

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