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Messages - Lorkhan4E201

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Based AF

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Modding / Re: [0.95.1a] A small mod regarding lobster proliferation
« on: January 17, 2022, 03:27:58 AM »
The mod we all needed

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Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: January 07, 2022, 06:40:37 AM »
Guess i'll have to

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Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: November 25, 2021, 09:14:52 AM »
Can't wait for the update

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Mods / Re: [0.95a] Weftin's Ship Pack
« on: September 25, 2021, 04:43:13 PM »
I'm getting the drone_pd crash from this mod, any workaround?

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Mods / Re: [0.95a] Iron Shell 0.09z
« on: June 30, 2021, 12:22:41 PM »
Ships that beautiful should be illegal. Great spritework mate, can't wait for the release.

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Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: June 04, 2021, 06:45:53 AM »
I sure hope it's still being worked on. Anyone found the cryosleeper yet?

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Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: June 03, 2021, 06:38:23 PM »
Great mod, not enough doritos
Needs more doritos
9/10

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Crashes on startup, version log says its 1.0, does it have any dependencies?

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Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 22, 2021, 05:15:05 PM »
So i took the mod out for a spin, here's my 2 cents:
1: The models look great, and i can't wait to see what they look like with textures
2: The torpedoes are great, strong but not overpowered.
3: The lances should behave more like their Tachyon counterparts in vanilla, with a lower rate of fire (about 10 seconds to reload?) and high explosive damage.
4: The macrocannon projectiles are too fast and too accurate, and the rate of fire should be lower. Right now basically all Macrocannon shots hit their target. I'd double their damage and halve their Rate of Fire.
5: I feel like Imperial ships should have much higher fuel and supply capacities given their sheer size.
6: The deployment cost of Imperial ships is too low, the Retribution and Emperor should be at least as expensive as the Paragon.
So, that's all i've discovered so far, i wish you the best in the future, and thank you for bringing 40k (back) into Starsector.

PS: I forgot to add this one, but the Emperor has 8 macrocannon slots per broadside, instead of 4. Speaking of macrocannons, i think Battleships should get bigger macrocannons (Corvettes and Battleships using the same caliber is very weird)

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Mods / Re: [0.9.5.XX] Battlefleets of the Gothic Sector
« on: May 22, 2021, 04:09:30 PM »
I agree that lances should be pulse weapons like the Tachyon Lance, but in cannon they are described as lacking pressure against shields (though that is due to their long charge up, wind down time).

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Mods / Re: [0.95a] Musashi Manufactorum Ship and Weapon Packs
« on: May 17, 2021, 03:34:28 PM »
Great mod, flux stats for weapons are too low and way too op though

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