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Starsector 0.98a is out! (03/27/25)

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Messages - Dri

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1
General Discussion / Re: Does anyone like the Paladin?
« on: April 02, 2025, 03:28:37 PM »
How much you like the Paladin, a very strong PD weapon, is gonna be determined by how many very strong enemies there are that demand PD to counter them.

With the things added in the recent patch I think the Paladin's worth has gone up a few tics...

2
Announcements / Re: Starsector 0.98a (Released) Patch Notes
« on: April 02, 2025, 02:37:54 PM »
If you're going to nerf it down to an Onslaught side-grade than at least remove the "notable" part. It really doesn't need to have that handicap on it too if it is no longer considered a "hero" ship.

3
Announcements / Re: Starsector 0.98a (Released) Patch Notes
« on: April 02, 2025, 01:55:57 PM »
Well now it seems the mk1 just dies faaar too quickly to stuff. It's head butting tendencies needed the higher armor and hull for it to last. From the roughly 40% total nerf to it'd vanbrace which is most of its durability it kinda gets destroyed now. And you can't even stop it from running face first in to the enemy.
I warned you guys about asking for nerfs in that other thread about the Mk1 and here we are...

Would have been better to increase its DP cost than gut what made it unique.

4
Yeah, the no shield thing isn't really a concern for this ship. Yes, its nose might get a bit shot-up but ain't a single missile, rocket or torpedo gonna boop its snoot and with all its flux going towards weapons (those 6,000 frag DPS cannons) it'll down anything shooting at it head on pretty fast.

Then we have the 20,000 hull and 1,500 armor slabs mounted to its sides...yeah, not having shields ain't a big deal.

5
For those of you new around here, I'd be really leery of asking for nerfs—Alex is well known for NOT being gentle with the nerf bat...

The two built-in cannons MAKE the ship, nerfing those should be a last resort.

6
I like how we have two "hero" ships now and one is borderline hypertech and the other is about as primitive as you can get while still being a starship.

7
David is a good writer and there are more than enough loose ends that he can take the story pretty much anywhere he wants still. I'm hoping he'll take at least several of these factions into a more...active role in the Sector.

As some of you said, I'm not really expecting much out of the Derelicts but surely the Remnant, Omega and one or more of the new factions will emerge as a big player in the Sector's future. Heck, I think it'd be rad if one of them even becomes an "unlikely ally" type deal—I love that trope.

I know the game isn't 4X and I'm not expecting something like dynamic hostile takeovers of the Core Worlds, but I really do want at least some of these REDACTED factions to not remain completely static—just sitting around waiting for John Starsector to come loot them for shiny parts...

8
I want to start off by saying all these exotic factions are fun and cool, I defs enjoy and appreciate the effort that has gone into them and the new stuff in particular is pretty rad.

Now, when are they going to actually do something? The Derelicts, Remnant, Omega...and now the new stuff added—ALL THEM just sit around waiting for you to come farm them. I truly hope Alex and David have some super special major Story event planned that will pull the trigger on the Sector. I want the Remnant to start pouring out of the systems they are imprisoned in. I want Omega to make itself known to the Core World factions. I want these brand new threats start infesting the fringes of the sector and close in on the Core. Ominous Jump Points tear open and spew forth the super mega ultra redacted into civilized space.

On God, I'ma be so disappointed if all of these redacted factions don't get their own sets of "Colony Crisis" or better yet, "Sector Crisis" events. Set them free Alex, set them free David. Let them roam—I wanna come across Hegemony fleets duking it out with Remnant. Tri-Tach fleets trying to subdue and control Omega. Luddic Path crusading against the "things" in the dark places...

9
General Discussion / Re: Anubis feels ridiculously overpowered
« on: March 29, 2025, 02:23:14 PM »
It's pretty good at down punching on Fighter/Frigs/Destroyer. Then again, any ship with burst fire weapons and a burst damage ship system is gonna be.

A player controlled Sunder with Expanded Mags, Autopulse Laser and popping its ship system can swat away Destroyers and smaller with ease...

10
Announcements / Re: Starsector 0.98a (Released) Patch Notes
« on: March 27, 2025, 03:41:21 PM »
I uh...
I don't like the new mining laser

Spoiler
[close]
Ain't it just change color based on what ship you equip it on? Blue patch cause it on high tech. What else changed?
the whole model is different to accommodate that I presume. But it looks a bit blocky now
It's huge. Basically.
The old one felt archaic but still had some beauty to it.
It followed that Miyazaki's advice of retaining grace for the deceased. Except in this case it was deceased technology.

This one just feels... Well, I'll think about it. I have been playing this update only for an hour. And half of that was just floating in hyperspace
The way I see it, it is a MINING laser. Should be big and brutish, not some sleek, deadly advanced weapon.

11
Announcements / Re: Starsector 0.98a (Released) Patch Notes
« on: March 27, 2025, 03:09:13 PM »
I uh...
I don't like the new mining laser

Spoiler
[close]
Ain't it just change color based on what ship you equip it on? Blue patch cause it on high tech. What else changed?

12
Announcements / Re: Starsector 0.98a (Released) Patch Notes
« on: March 27, 2025, 01:07:21 PM »
Nice this one seems like it'll be extra juicy on the fun content!

13
Announcements / Re: Starsector 0.98a (In Development) Patch Notes
« on: March 25, 2025, 03:06:01 PM »
Alex has started working on Release Candidates! The time is almost upon us. :O

14
Blog Posts / Re: Anubis-class Cruiser
« on: December 20, 2024, 03:17:46 PM »
I dunno, man. You want this to be "the ship you put Paladins on" but then ya slap it with one of the worst debuff hullmods in the game and a built-in no less. People are already gonna be majorly turned off by how bad the debuff is and now they'll associate it with Paladins in the back of their minds. That is just how people be.

You remember the stink about the Lion's Guard ships debuff? This built-in makes the Lion's Guard one look like rainbows and unicorns. It is the nature of the beast that is Starsector players to HATE stuff like this—outside of the madlads that run Derelict Operations everyone wants pristine ships with no negative modifiers if they can help it.

The Anubis is gonna be a hard sell to veterans and totally off the table for new players who don't understand it.

15
Blog Posts / Re: Anubis-class Cruiser
« on: December 20, 2024, 01:29:19 PM »
NGL, that hullmod feels straight terrible and a think a lot of newish players will look at it and be like...ehhhhh? They will have no idea that the ship is meant for Paladins.

I think you're just gonna have to build them in like someone else suggested—you already have Monitor that hast two built in flaks so at least there will be a pattern there.

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