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Messages - ConstitutionalPeasant

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General Discussion / Re: looking for a ship
« on: May 11, 2021, 08:06:59 PM »
If you are looking for something to carry you for a while then go with the Hyperion. ( Edit: Although rereading your prompt it looks like you want ballistic weapons, so this whole thing might have been in vain. lol.)

As someone who sucks at piloting I usually kill probably 3, 5, or more times the deployment cost in that ship per encounter and I repeat, I suck at piloting. If you wanna experiment with it and likewise suck at piloting try the following (warning incoming wall of text):

Slap three mining blasters on it, take SO, and take hardened subsystems. I'm still on the last update before this one so I have SO built in, but you should still be able to outfit it with those three things comfortably without doing so. Maybe you have to build in hardened subsystems. In any case get those things on it. Without SO the build literally doesn't work, so while I wish I could take the ship with a reasonable deployment time (skills help) fast and hard is the only way to do it.

For weapons I chose blasters because the goal here is to maximize consistent DPS (so nothing with charges) after Hyperion blinks, during the window between the time you blink in and the enemy raises shields towards where you jumped. This means you want a platform that hits hard in a single strike at about the same rate as you can blink. Mining blasters are great at this. Phase lances MIGHT be better, but finding them was a pain. It's important that whatever you chose, all your weapons are the same or fire their projectiles at the same speed otherwise leading targets wont work as well.

Next map all three mining blasters to a single number key and set them to linked fire and automatic. When you go into battle to goal is to be doing the least amount of clicking, so while you CAN fire the blaster manually it's easier this way. The game will move your input to whatever key you set the blasters to every time you load in (and therefore make them manual again) , so you need to remember to hit another number key at the beginning of the battle to get the blasters to actually auto fire like we want them to. Any key works, just get your input off the number key that has your blasters on it.

Next, I set the control scheme to turn to cursor from the WASD setup it normally has. Use whatever scheme works for you, but this was the real key that let me do some manual piloting. I think the shift key does the strafing with the normal WASD setup.

Now for the execution. What you wanna do is learn to abuse the blink distance to assassinate ships from behind. Move up to whatever ship it is that you want to damage with shields up and blink to the other side of the ship. The AI should put your ship facing your target most of the time and the ship will autofire those blasters right into it's jucy hull. The only issue is it also drops your shields after each blink, so get into the habit of doing a two button combo of blink then really quickly shields every time you blink. If you kill the ship, cool, otherwise keep the S key pressed to reverse out of range of PD and rearward facing weapons. Repeat until the ship is dead and move to the next one. This basic strategy works for everything I've seen, including scary stuff with big far reaching weapons and omni-directional shields like the Paragon. It takes some finesse in cases like that, but it's more than possible. Even for a potato like me.

Beyond damage from rear facing weapons and ship explosions watch out for missiles and fighters that can break your engines. Fortunately you can still blink when this happens so if you find yourself in a situation where things are threatening to you and your engines are broke spam the blink option away from things that hurt you and raise shields each time. The real enemy is the clock, as SO makes your deployment time a scarce commodity. Practice a little against stuff in the simulator and I can guarantee it's a fun time.



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General Discussion / Re: omg wtf happened to the hyperion
« on: May 02, 2021, 11:17:27 AM »
It's still capable of taking down pretty much everything if you slot SO on it. The race is to the clock to get done what you need to before your CR gets low enough that things start having problems.

Currently doing a run with it as my flagship, and I've found 3x Mining Blasters works the best for me. Good alpha, doesn't spike the flux too much, and isn't charge limited. The trick is to do repeated flybys, and you can solo a paragon with ease. Tele to the other non shielded side of whatever ship it is you are fighting, immediately pop shields, and keep the S key pressed. Rinse and repeat until the ship is dead.

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