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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - MortalC12

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Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: February 21, 2022, 06:58:34 AM »
Transfiguration Solutions accessibility penalty dosnt go away if you uninstall umm -forgot the name -the item. Prty sure thats not intended ^^
Cool mod btw

I have been thinking maybe AddAsteroidBelt is technically not the right answer as the Asteroid Belt is a terrain modifier from the RingAPI... so addRing?
resulting in

RunCode Global.getSector().getStarSystem("System_Name").addAsteroidBelt(Global.getSector().getStarSystem("System_Name"), 2000, 1500, 300, 400, 600)

(int numAsteroids,float orbitRadius,float width,float minOrbitDays,float maxOrbitDays)
OK to provide a sample on this code
RunCode Global.getSector().getStarSystem("Arcadia").AddAsteroidBelt(Global.getSector().getStarSystem("Arcadia"), 2000, 1500, 300, 400, 600)
what does this all mean
I want to make an Asteroid Belt in a Star System named Arcadia in the Asteroid Belt I want to chuck in 2000 asteroids that you can interact, with the starting point of the Belt being 1500 pixels away from the star specified, with the entire asteroid belt being 300 pixels THICC, in it some asteroid takes 400 days to complete an orbit some taking 600 days to complete their orbit

Small correction in case anyone is looking for it :

RunCode Global.getSector().getStarSystem("system_name").addAsteroidBelt(Global.getSector().getStarSystem("star_name").getStar(), 2000, 1500, 300, 400, 600)


Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: May 14, 2021, 03:48:39 PM »
Getting a crash on the new update saying it can't find the hull for the relic castigator. I am trying to run this on a save that had the previous version of Tahlan Shipworks so I'm wondering if it just isn't save compatible. Anyways cheers on the new update and it looks like I just gotta start a new run.

Copy from prev.  version of the mod "data/hulls/tahlan_Castigator_NC.ship and tahlan_Castigator_relic.ship".
Copy from prev.  version of the mod "data/variants/tahlan_Castigator_relic_relic.variant, tahlan_Castigator_relic_phantom.variant and tahlan_Castigator_NC_custom.variant"

Open Ship_data.csf and find "#Edengate" - remove the hash tag.

You'r done* and new version should now work.

* U can use the hash tag method to unlock the relic Castigator ( depending on game save state u may need to )


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