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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Jade Tendency

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1
Modding / Re: [0.95a] Apex Design Collective
« on: October 14, 2021, 07:35:14 AM »
Watching this evolve on the Discord has been a treat.

2
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 09, 2021, 12:02:56 PM »
In game lore Travel Speed and Combat Speed is two entirely different things.

3
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 07, 2021, 12:46:09 AM »
Any particular reason why the Nibelung fast battleship has a base burn speed of 7?
This seems rather slow considering its in battle speed is faster than some battlecruisers that have a burn speed of 8.

It's an old ship with an old engine system probably.

4
fiddled around with a brighton federation playthrough the other day. i think the stats for maneuverability on some of the ships could use some tuning. the lumen seems too twitchy. the bastillon seems too sluggish. some of the penalties for the lower range of salvaged vanilla ships seem too harsh. especially the extra vulnerability of weapons and engines. i don't generally feel very encouraged to play with a brighton fleet that works 'thematically' within its own roster. the brighton line of salvaged vanillas--mostly combat freighters--don't seem good enough to spend much time with. the custom brighton ships are more interesting. but very difficult to get my hands on most of the cruisers. and the heterogeneous mixture of reworked lowtech and reworked hightech within the overall roster makes i think for not very good fleet composition. the combat freighters are not up to even middle of the road pirate and lowtech stuff. the hightech stuff flies rings around the lowtech stuff. things basically don't go very well together.

TBF it makes sense that a faction with salvaged ships using whatever they can get their hands on don't have the most overall cohesive fleet doctrine.

5
The "drop of an item" bar quests always send me to the ship graveyard system.

I have good news for you: I found the bug last night (system tags set incorrectly).
I have bad news for you: you'll need a new save when I fix it.

Starting a new save is the best part about StarSector so that's fine.

6
Mods / Re: [0.95a] Adjusted Sector
« on: October 04, 2021, 08:12:47 AM »
Any plans to fix SAD and BB now that both mods are updated to 0.95a?

7
The "drop of an item" bar quests always send me to the ship graveyard system.

8
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: September 21, 2021, 06:42:41 AM »
If I run into a random named fleet for example "Brady's Fleet" out on some remote system should I murder them or leave them until I have a quest? I think these are generated by this mod.

Are you running the bootleg Vayra?

9
Mods / Re: [0.95a] High Tech Expansion v1.4.6c
« on: September 19, 2021, 12:23:19 AM »
Hi, just posting to say 2 things -
First: love the mod, obviously. My first time playing with is I found both the IV Battlegroup and XIV Battlegroup packages in the same playthrough. AHHAHAHAHAHA!! FLEE!! FLEE BEFORE ME WORMS!!!
Second: the legion is missing from the XIV Battlegroup package. Is this the way you intended for it to work? I checked the files and I think it's because the legion_xiv skin has the [XIV_bp] tag commented out because the Hegemony isn't supposed to be able to build them.
Anyway, thank you so much. This mod rules.

Legion XIV is supposed to be lostech.

10
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 08, 2021, 05:06:51 AM »
She has already given permission, but afik it's looking like an end of September release.

11
Mods / Re: [0.95a] Adjusted Sector
« on: September 01, 2021, 05:39:26 AM »
It only works on new games.

12
Mods / Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« on: August 03, 2021, 02:49:55 AM »
Adjusted Sector does not spawn any SAD systems, is there anything to be done to fix this?
Something Adjusted Sector need to be updated when the author will have time. The problem is not mine.

Edit: The problem is mine because i modified some id, but only Adjusted Sector can fix it.

It's all good, the Adjusted Sector author is looking into it. Thanks for a great mod.

13
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: August 03, 2021, 02:48:49 AM »
So I've been using this in place of boggled's terraforming for a few dozen hours now and my thoughts are more or less as follows.

  • The implementation of terraforming cores is fantastic, having to hunt for special cores to terraform worlds makes it far more impactful than just building a structure and pressing a button.
  • The terraforming cores seem to badly dilute the pool of industry items and I find myself sitting on a maddeningly large pile of atmospheric mineralizers while trying to get a catalytic core so I can engage with the hypershunt.
  • The bar quest for terraforming cores is a good middle ground here, if it was harder to find terraforming equipment outside of this quest I'd be pretty happy.
  • The stellar shades/mirrors do not lock into proper orbits and this bothers me far more than it should.
  • I do somewhat miss having to dedicate building slots to terraforming permanently, the trade-off to the core system is that it's much more engaging and meaningful to start terraforming and far easier to terraform down extremely hazardous worlds into paradises. I'd most prefer a compromise system where both a core and building slot are needed to permanently suppress a hazard, if only to rule out 75% hazard terran worlds around neutron stars.
All in all very interesting ideas and implementations, I am excited to see further refinement of the concepts.

There will be no refinement unless someone else picks up the mod.

14
Mods / Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« on: July 30, 2021, 01:04:47 PM »
Adjusted Sector does not spawn any SAD systems, is there anything to be done to fix this?

15
Mods / Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« on: July 21, 2021, 04:48:20 AM »
I never seen a super-capital (dont know it name) from preview, in NPC fleets and my agents didnt see it fraction rodster - it is some sort of quest ship or cut from mod? Like kadur Caliph?

It's pretty great, but it's 100DP to deploy it.



Eagle for scale.

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