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Suggestions / Re: Allow systems to define orbits along a general ellipse.
« on: November 25, 2024, 10:51:59 AM »
Deja vu, I feel like I've just orbited here...
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
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I never noticed the names before, but I think you should consider removing them. Names like "Rockgroin" and "McBigJohnson" are jarring for a mod that is otherwise very lore-friendly.
If there were only one or two and they were rare, they'd be funny. But having half of my officers named after genital jokes detracts from the gameplay.
the mod seems pretty good, it feels very vanilla friendly and is pretty interesting. I'm not a fan of the ai portraits though, have spent like an hour trying to remove them.
Hey. I'm having a lot of fun with your mod, but I just realized something. When you start the game with Nex and go to select a starting faction, Bhilai Astra isn't included in the list. Is this intentional? I quite like their ships and weapons, so not being able to start with them is a bit of a bummer.
Nice catch! That was fast If I may ask, what does that guy even do?
Just tried this mod out today. I really love the new mini-factions and how they fit perfectly in with the game lore. Great work!
(Scratch this I'm really living up to my name, I forgot to unzip the mod mentioned, I am many things, forgetful most of all, i am very sorry)
(I'm leaving this as a mark of shame just ignore it please)
Hey, I'm using the "Content Unlocking Missions" mod from Timid, however there is a slight mod conflict with this as a few of the interactions from that mod involve Callisto, whom only shows the interaction from this mod. I was wondering if there was some way I could revert the changes this mod did or if there may be something you can do to remedy this if at all plausible as I really love this mod and all the factions within but it feels a little sad to lose access to the trades with Callisto
It's actually pretty easy to add your own lords if this mod becomes established enough that others want to integrate with it, but for now there's no plans to support modded factions.
I'm honesty in favour of just rolling-up the independents and pirates into the same faction, and have their fleets be "neutral until proven otherwise" like scavengers.
That'd be pretty cool. I think it would enhance the atmosphere of the game to have fleets with nobody looking out for them, as well.
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Or just include it in the files lol.
Awesome mod that makes the Core Worlds feel more lively
Anyways is there a chance we can get an alternative palette for the Mbaye-Gogol's Bastillon and Defender to match the other ships? They kinda stick out like a sore thumb compared to the darker, sleeker colors of the others
HEG-COMM: Sir. We're intercepting reports of an independent trader who has spotted an unclassified vessel matching [REDCATED] designation.
HEG-INT: Send a patrol to 'inspect the vessel for smuggled goods', copy and purge their sensor logs, if they ask questions tell them it was an Mbaye-Gogol training drone that went off course.
Sensors Officer: Sir, I'm detecting a vessel at long range. EM Shielded, no life-signs, Automated, can't be certain but it appears to be a [REDACTED] drone.
Heg. Commander: [REDACTED] out here! At this time of the year! This system was meant to have been swept! Lay in an intercept course and broadcast back to Hegemony command, we can handle a couple of drones but if there's more we'll need to send a bigger task-force to secure the objective.
***15 phase ships out-of-nowhere and one dead task-force later***
Mbaye Commander: Silence the guns! The task-force has been eliminated. Subsequent communications were successfully blocked. Send recovery crews to secure the objective and techs to plant false data on any vessels with functioning data-drives. Hegemony command will chalk this loss up to another [REDACTED] encounter.