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News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Ruddygreat

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1
Is there a way to get missiles to use the mote ai?
I've been messing around (without an IDE, currently unable to use one) and tried setting a missile's type to "mote", then set a missile weapon to fire the existing mote projectile, although both times the resulting missiles don't move on their own - is it a part of the ziggurat's system?

2
Is there a way to use the "toggle point to cursor" functionality without using the reticule?
I prefer the vanilla cursor, but that toggle is so useful

3
Mods / Re: [0.95a] Mayasuran Navy 8.3.4 RC2
« on: April 19, 2021, 07:17:01 AM »
Holy smokes! I downloaded my fav mod, this one, and gave it a go. With the games new dynamic I can't create a fleet that jives well. What are you guys finding works?
while I dont have a full mayasuran fleet, ive found this to be ruinously effective against damn near anything

also, what's that phase mokarran looking thing in the ship image, and how do i get one?

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