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News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - Lethargic

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Hi sir this is just a little bit suggestion of mine. What about making Full Metal Salvo into two exotics, one that increases projectile speed for burst type weapons for sure hits and the other increases damage for low hitting weapons that scale higher for weapons with lower damage. You could also nerf Full Metal Salvo speed cause i can't hit anything with this kind of speed.

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Mods / Re: [0.95.1a] Better Deserved S-Mods 1.54
« on: January 05, 2023, 05:58:52 PM »
How do i tweak the bonuses? Cause to me some of this felt overpowered. Also does the AI's enemy or foreign ally use the s-mods modification too? :)

3
Modding / Re: Arthr's Faction Blender & Pirates but Epic
« on: October 27, 2022, 12:01:09 AM »
FACTION BLENDER + PIRATES BUT EPIC
by Arthr (me 8))


DOWNLOAD:
DOWNLOAD HERE

INFO:
It all started with me just wanting to give pirates all the normal faction blueprints since as scavs and salvage enjoyers they should probably have a low chance to be armed with and crew just about anything.

But by popular demand over on the discords I also made a few more generic "enemy-randomizer" versions that generally just make the game worse.
The zip includes 5 separate single script mods of varying campaign balance destruction levels.

Pirates but Epic: gives pirates access to all visible-on-intel-screen faction ships, hullmods, weapons and wings. (mostly lore and gameplay friendly)
Pirates but Epic-er: gives pirates access to all hull/weapon/wing/hullmod specs (unique bosses and etc. included).

Faction Blender: gives visible-on-intel-screen factions access to all visible-on-intel-screen faction ships, hullmods, weapons and wings.
Faction Blender REVENGANCE: gives all factions access to all faction ships, hullmods, weapons and wings. (kinda redundant, but hey it is an option in case you want something stupid(er) but not max stupid)
Faction Blender SUPREME: gives all factions access to all hull/weapon/wing/hullmod specs (unique bosses and etc. included).

a README is included in case you forget what they do
Excuse me how do you actually use it tho? there's no instruction/i can't see one. i like to try this.

4
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: September 29, 2022, 01:15:29 PM »
Hello i found something annoying that makes it unable to list ships or hull, has anyone ever had this problem before?

5
Mods / Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« on: January 02, 2022, 10:56:45 PM »
Version 1.2.0
Download

Changelog:
- Updated skills compatibility and default starting numbers for 0.95.1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831)

Will probably get around to refactoring the mod and letting you edit all the numbers in a day or two.

Thank you for this mod. I'll wait the full release so player can edit everything

6
Hi i found a crash related to training admin in galatia academy. It's about "admintier3 salary not found" please check the picture i attached. Can it be fixed without deleting the save?

Got that crash too. I just add the to settings json myself :)

How do you fix it? Pls tell me, my current playthrough is already progressing nicely.

7
Hi i found a crash related to training admin in galatia academy. It's about "admintier3 salary not found" please check the picture i attached. Can it be fixed without deleting the save?

[attachment deleted by admin]

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Mods / Re: [0.95a] Terraforming and Station Construction (v6.0.0)
« on: April 15, 2021, 02:10:45 AM »
Does this mod compatible with DIY planet mod from kentington? I just want to make an absolute colony

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