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Mods / Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« on: September 09, 2023, 05:11:21 AM »+3 is it a compatibility issue? am running quite the number off mods but none should be adding shipsSo, this is the first time I've started using the monastic orders (I Just thought the stability hit was not worth it) as a test and after generating two batches of tithe they consistently crash my game. It seems to be tied to the tithe. Any help would be appreciated.
268536 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source)
at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.createEmptyVariant(Unknown Source)
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.creat eAndPrepareMember(MonasticOrderSubIndustry.java:181)
at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.repor tEconomyTick(MonasticOrderSubIndustry.java:142)
at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:118)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
+1 to this, Monastic Order is giving me some trouble as well, hope I didn't accidentally screwed something up lmao.
I assume my mans is already hard at work stamping it out.
+2 now. Log is pretty much the exact same. Tried a few workarounds, but gave up.
EDIT also one extra question does rural polity modify outputs of light industry? it outputing ilegal heavy arms for some reason (this sounds very much like compatibility issue)
found the cause of the crash: tthe monasticv order has its dp budget and this crash always happens when the budget is low a the order dicides to make a ship
this means you can patch it by going to the save file and set the currentDpBudget value to something bigger i think the crash is some where around 3 but cant tell exactly
pesonaly i am going to set to to something bonker large and throw the ships into the black hole