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Messages - Arazach

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Mods / Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« on: September 09, 2023, 05:11:21 AM »
So, this is the first time I've started using the monastic orders (I Just thought the stability hit was not worth it) as a test and after generating two batches of tithe they consistently crash my game. It seems to be tied to the tithe. Any help would be appreciated.

268536 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.createEmptyVariant(Unknown Source)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.creat eAndPrepareMember(MonasticOrderSubIndustry.java:181)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.repor tEconomyTick(MonasticOrderSubIndustry.java:142)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:118)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

+1 to this, Monastic Order is giving me some trouble as well, hope I didn't accidentally screwed something up lmao.

I assume my mans is already hard at work stamping it out.

+2 now. Log is pretty much the exact same. Tried a few workarounds, but gave up.
+3 is it a compatibility issue? am running quite the number off mods but none should be adding ships

EDIT also one extra question does rural polity modify outputs of light industry? it outputing ilegal heavy arms for some reason (this sounds very much like compatibility issue)


found the cause of the crash: tthe monasticv order has its dp budget and this crash always happens when the budget is low a the order dicides to make a ship
this means you can patch it by going to the save file and set the currentDpBudget value to something bigger i think the crash is some where around 3 but cant tell exactly
pesonaly i am going to set to to something bonker large and throw the ships into the black hole

2
Mods / Re: [0.96a] Ashes of The Domain
« on: September 09, 2023, 12:54:50 AM »
So did some testing found following:
  • synergies require only researching 4 tech since you start out with 6 techs
  • cullan benefits from synergies once you unlock them for some reason
  • resourceful does not apply to research data banks despite UI claiming otherwise (UI says fracking costs 1 you will lose 2, ui says consumer industry costs 2 you will lose 3)
  • Vaults of knowledge mining  droduces more transplutonic ore then vanilla coutermarts (produces size instead of size - 2 ) this causes the uprgrading to mininc doesnt improce transplutonic ore output and you need to wait for fracking to get better yields
  • non vanilla  building reliant on deposits(reseorce extraction, subsidized farming) are affected by the deposit size but report it as part of base production

3
Latest versions breaks the build queue
u cannot swap the position of items in queue as the game think you clicked the last item
same problem with canceling i think (u can only give order to cancel the last item)
but if you give order to cancel it will cancel the first thing in queue

4
Mods / Re: [0.96a] Industrial.Evolution 3.3.c - Campaign content expansion
« on: September 08, 2023, 12:03:44 PM »
So, this is the first time I've started using the monastic orders (I Just thought the stability hit was not worth it) as a test and after generating two batches of tithe they consistently crash my game. It seems to be tied to the tithe. Any help would be appreciated.

268536 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.setHullSpec(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.createEmptyVariant(Unknown Source)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.creat eAndPrepareMember(MonasticOrderSubIndustry.java:181)
   at indevo.industries.changeling.industry.population.MonasticOrderSubIndustry.repor tEconomyTick(MonasticOrderSubIndustry.java:142)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:118)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

+1 to this, Monastic Order is giving me some trouble as well, hope I didn't accidentally screwed something up lmao.

I assume my mans is already hard at work stamping it out.

+2 now. Log is pretty much the exact same. Tried a few workarounds, but gave up.
+3 is it a compatibility issue? am running quite the number off mods but none should be adding ships

EDIT also one extra question does rural polity modify outputs of light industry? it outputing ilegal heavy arms for some reason (this sounds very much like compatibility issue)

5
I am having a problem with edicts on size 6 planet because they end instantly after enacting. Any clue what might cause that?

6
Mods / Re: [0.95a] Grand.Colonies 1.0.c - More Building Slots
« on: April 25, 2021, 04:03:37 AM »
currently if you switch to an empty and then open build menu and mouse over a any building the cramped infrastructure will appear reporting 1 extra building. the modifier does not persist so it disappears after closing colony window

7
Mods / Re: [0.95a] Modified Industry Requirements v0.2
« on: April 19, 2021, 04:15:59 AM »
Would it be plausible to get a config file so i dont have to use every modification this mod does?

8
Is it intentional that you have to have a military base in-system to build a Military Relay to later build an Interstellar Relay? I'm trying to have a central military base and transmit its power through the interwebs, but I need to build a military base somewhere in the system first and that takes quite a lot of time and money :(

Edit: Also, the interstellar relay isn't active at all without a military base in the system, oof.
Yeah, that's intentional. I'll need to think if I want to disable that or do "needs a military base in the faction", since it's currently kinda not useable for its' intended purpose. I'll likely do "needs a base in the system OR a high command in another system".

This maybe a dumb and execively complex idea but what if you could build interstelar relay directly (meaning without upgrading) but for the combined MR build time and IR upgrade time ( meaning it ucupies the build queue for longer) if following was to be true
1 you a high command in any system with interstelar relay
2 you do not have military base in this system

9
so got this error
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager.l ogRepChange(IndEvo_ambassadorPersonManager.java:119)
   at com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager.o nNewDay(IndEvo_ambassadorPersonManager.java:95)
   at com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker.onNewDay(IndEvo_TimeTracker.java:136)
   at com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker.advance(IndEvo_TimeTracker.java:117)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

some context
i am comisioned by tri tachion
tritachion went to war with persean league
message anouncing ambasador resignation apeared
and about 10 seconds later the game crashed

edit1: in the same game i found a bug
i shutdown a supercomputer (remotely i think) with gama core in it
and after that all planets in sector still reported *1,05 income

edit2:
also when i had betacore installed in embasy the penalty for removing was done at the end of every month even when i didnt do anything with the core/building

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