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News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - Shibdib

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Mods / Re: [0.95.1a] Realistic Combat 1.22.2
« on: October 10, 2022, 04:35:46 PM »
Gave this a go and it's really interesting. Definitely completely changes combat.

That being said it seems badly balanced for the game as a whole. Fights are extremely quick now (basically removing any kind of input from the player). Ships seem to be much more susceptible to exploding with little to no time for you to react by issuing them orders. This would work great if the game wasn't balanced around making individual ships and keeping them alive very important (until you're the end game boss with stupid money).

Station attacks seem to be borderline impossible for the AI to figure out, I haven't attempted one of my own but have watched some very nice fleets get spanked by a lud station (both as a 3rd party and on the campaign map).

Super interesting mod but it just doesn't jive outside of the fights imo.

2
Mods / Re: [0.95a] BigBeans Ship Compilation
« on: April 27, 2021, 03:40:06 PM »
Look into making an actual download link and not a folder sharing one :)

3
Carriers without a fighter strike order seem to be 50/50 on if they ever move into range to engage anything. Issuing a fighter strike order see's them move into range while still safely staying out of combat.

4
Mods / Re: [0.95a] Tahlan Shipworks 0.6
« on: April 21, 2021, 06:27:09 PM »
This shows as not updated on version checker

5
Mods / Re: [0.95a] The Star Federation v0.8.0a (Inspired by FTL)
« on: April 21, 2021, 06:26:21 PM »
This is failing the version checker update check fyi.

6
Has anyone tested the 95 branch on github?

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