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Mods / Re: [0.9a] Tyrador Safeguard Coalition 1.6.1c (hotfixed January 13, 2019)
« on: April 12, 2021, 08:09:08 AM »
Seeing all of these modders that have been gone for years coming back for one last ride is making my soul warm
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
@sillynimbus
While we're all excited to play our favorite mods, please calm down and don't yell at mod developers. Its stressful and they are already donating their time to the community.
Thanks for the tips, appreciated!
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That's a bummer. Truth be told, I was kinda hoping for grand battleship battles at the end game.
Yup, if you want to keep playing vanilla its really important later on to make sure you don't get overwhelmed. You can press tab and then "G" at anytime to bring in reserves if you have the DP and supplies.
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What are DP used for past the deployment phase? Does it allow you to bring in more reserves?
What about the 'corrupted nanoforge' then? I've only managed to find one of those. Also, if not augment into colonies how to use the nanoforge, do I just sell them for credits then?I personally dont build a colony until I have a pristine nanoforge, but I've heard of people using them. I wouldn't recommend it though, colonies take forever to setup and you don't generally build heavy industries until your second one. I'd like to make sure I get the most out of my investment. If you decide not to use it you can sell it, I like to hoard them like a dragon because thats how I am.
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I'm also curious about how to build your own ships besides using a colony.