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Messages - Mafa

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Modding / Re: actual mod list close to vanilla for 2023 ?
« on: August 12, 2023, 03:11:52 PM »
Maybe try this video as a guide?



Does anybody know what happened to the Deluxe Player Flags Pack? I would have loved to use these Flags.

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General Discussion / Re: Newbie Guide Thread/ FAQ
« on: May 24, 2021, 06:05:26 AM »
I try to stay at 8. Higher is better, of course, but that is my personal threshold.

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General Discussion / Re: Newbie Guide Thread/ FAQ
« on: May 22, 2021, 07:01:20 AM »
Hey pairedeciseaux,

great tips, thank you very much! Especially #2 about pausing and giving several orders for one CP i wasnt really conscious about.

I tried to take some screenshots but somehow always ended up with screenshots of my Desktop - but with your tips I was able to hold up a bit better and found some more potential hints for others that might have similar troubles:

- When fighting bigger fleets consider fighting close to your aka the bottom border of the map and retreat Ships that start getting hull-damage, thus freeing Reinforcement-Points and send in new, fresh Reinforcements. Enemy Fleets are the strongest right at the begin of the match, but as single hostlies retreat or die to your ships the fight becomes more manageable. With this in mind it might be a good idea to start with the tankiest ships of your fleet and reinforce with nimbler Damagedealers to flank into the enemies Support at the rear. If you cant secure an overall win, consider retreating alltogether and regroup/repair to try again. I still need to test this, though.

- When assigning Weapon-groups, be aware that weapons of similar groups always seem to aim for the same target. Divving up an array of turrets into their own Weapongroups thereby allow them to engage individual targets. This may be especially helpfull with slower turning, higher damage turrets when dealing with lots of frigates or fighters. Or maybe with Broadside-ships that have Sets of weapons on both sides, I need to test later to understand how weapons of one group pointing in different directions behave.

- When dealing with lots of Fighters keep in mind that Point-defense Weapons seem to favor Missiles and Torpedoes over Fighters. With the short engagement-ranges of fighters missiles may often reach your shields before your PD-weapons can destroy the threats and loose further time turning to new targets. With that in mind it seems a better Idea to focus on the scrambling fighters, which non-PD-weapons actually do. They dont seem to discern between eg destroyers and Fighters and often target Fighters first anyways, since the tend to be closer.

These helped me a lot. I love Starsector. I hope in future the game will be more telling of the mechanics that make it such a complex experience. Visibility and effects in Sector, for example, is something else that I imagine being really hard to see for newer players.

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General Discussion / Re: Newbie Guide Thread/ FAQ
« on: May 21, 2021, 05:11:41 PM »
I am frustrated with my Fleet. Since one or two weeks ago i got my second capital ship up and running and with that started fighting bigger battles. I dont understand how I am supposed to control whats happening in any meaningful way. My ships get pushed about the map, separated and encircled. Often I assign smaller Frigates and Cruisers to larger ships to keep them in groups - more than 3 ships tend to get all bunched up, though, hindering each other to get into position or retreat when Flux is about to max out. To top it all off: Command points are spent in about two minutes, leaving me to watch helplessly.

Ive been playing on-and-off since 2013. Im not a Pro, but I thougt I knew the basics. Am I missing something obvious? I found two XIV Legions - and I dont ever use them because I cant make my escorts stay in its (vulnerable) back for the life of it! My "cautious" Officer even likes to move slowly ever deeper into the hostiles instead of retreating. Hitpoints half down, Flux near max, with room to retreat behind him ... why?!? Moveorders didnt phase him either, only an "avoid"-command finally did, which caused my damage-dealers in the second row to back away as well. Man!

Where it helps i take direct control of my flagship to keep an opening in my formation closed, but as my fleet grew even bigger the holes are growing bigger as well. My ECM is apparently bad, which means the swarming is even worse. I invested in Skills and Augments to levitate that, but at this point it feels like im trying to shovel water with a sieve.

Is there a way to give direct orders like "stay here, dont move, face this way!"...?

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Discussions / Re: Games that bring back memories
« on: April 06, 2021, 03:53:47 PM »
Ah yes - well, most will know the usual suspects: Command and Conquer Tiberium Dawn, Starcraft 1, GTA 1 and 2 among others.

But something really early and special would be Cyberdogs, Scorched Earth and Diggers. Simpler times!

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Discussions / Re: Any mod of Subverse in development?
« on: April 06, 2021, 03:43:41 PM »
It's not my type of game, but the portraits are really nice. ;D

"The Portraits are really nice" ... you had me google Subverse. I got surprised ;D

For anyone clueless as me: Its nsfw.

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Discussions / Empires Corps - an Audiobook that suits Starsector
« on: April 06, 2021, 03:19:52 PM »
Hi all,

for a couple of weeks now I have been enjoying an Audiobook-series that fits Starsectors feel and lore so well that Alex might have been secretly involved in it. The series' name is "Empires Corps" and follows a battalion of Marines relocated to a remote and decaying rimworld as means of punishment.

While the first one or two books revolve around these marines struggling to gain a foothold on the torn and mis-governed Planet, later books shift to the sectors fate as a whole as earth continues to decay and loose grip on the fringeworlds. Whats left of the Administration and Force splinters and is left fighting for control over the remains. Eventually the books cover struggles with pirates, rival powers and managing worlds continually loosing whats left of the tech-base. Said Marines are quite similar to the Hegemony, but there are equivalents to most of the other Starsector-factions sans the remnants.

As a Audiobook its neat to listen on the side. I got mine on Audible, but if you would like to give it a shot you can find book one on Youtube - later volumes are available only on Audible.

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General Discussion / Re: .95a feedback - fuel and supply
« on: April 04, 2021, 03:28:00 PM »
Regarding Feedback - when deploying your ships for battle they are displayed in one and the same window. It would help to have them sorted by roles: Fighting-capable vessels in one line, support-craft in the next, Carriers in a third, for example. Every now and then I get in trouble because i miss-click and send one of my transports in the fight.

Could be so the game determine what vessel fills what role from the stats or have the player sort his fleet himself. Best of both would be so the game pre-sorts new vessels but leaves the player able to re-assign roles.

Other than that I am happy to come back to Starfar ... sector yet again. From my Mails I saw I got the game back in 2013. Its nice to see this come along ;-)

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