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News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - bob888w

Pages: [1] 2 3 4
1
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 15, 2021, 09:58:06 AM »
I won't reply again, as this is derailing from the mod itself. But aside from slightly falling into the "unsanctioned downloads" rule from the forum rules... Isn't it just plain rude to take over someone's own mod thread to post a unofficial update, even if sanctioned?  Honestly I'm not even sure the discord link should've been here but oh well.
As a general rule I personally find posting  direct links to unofficial modifications on a creators personal forum page to be in bad taste as well... If someone really wants an unofficial vayra then they should at least put in the effort to join a discord

Because making people jump through hoops makes all the difference, especially when your talking about abandoned yet sanctioned 3rd party updates.


2
General Discussion / Re: A Noob's Insight on: Ships!
« on: September 14, 2021, 11:26:48 PM »
I'd say oddessy is more A- when player controlled. No other capital can hit a rear of a formation even close to as well as the Oddessy and do so while bringing multiple plasma cannons to bear

3
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 14, 2021, 11:22:18 PM »
As a general rule I personally find posting  direct links to unofficial modifications on a creators personal forum page to be in bad taste as well... If someone really wants an unofficial vayra then they should at least put in the effort to join a discord

4
Mods / Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« on: September 03, 2021, 02:51:20 AM »
I'm pretty sure the sccatth is outside  of Freeport circulation now. console commands are your only option

5
Mods / Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« on: September 01, 2021, 03:27:15 PM »
Hey I've been hunting for tahlans more secretive ships. At some point in my playthrough  I've acquired a project silk weapon. Since I have this weapon would it mean that I might've accidentally salvaged a one of a kind ship for it, or could've it been acquired through other means I've forgotten

6
Code
157644 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/fighter_heavy_midline.png (using cast)
157686 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/module_midline_broadside.png (using cast)
157701 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/tahlan/ships/tahlan_Yukikaze.png (using cast)
157726 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/medusa.png (using cast)
158908 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.OooO.super(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Code
{"enabledMods": [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}

7
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: June 18, 2021, 12:40:57 AM »
For that terraforming ship mission, not sure if I have an older version, but the full ordo force doesnt actually fight me rather it seems like 1 or 2 waves fight but the remaining remnants dont.

8
Spoiler
296171 [Thread-3] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
296189 [Thread-7] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
296300 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
296330 [Thread-9] INFO  sound.null  - Playing music with id [battle_ambience_01.ogg]
297003 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.shipsystems.scripts.SKR_empStats.apply(SKR_empStats.java:40)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

facing a mercenary fleet from seekerUnkown

9
Anyplace where I can see all the new colony items added by Ind_Evo aside from spawning them?

10
General Discussion / Re: What is the best loadout for onslaught xiv?
« on: June 09, 2021, 08:30:29 PM »
Out of question why aren't hepastuses mentioned much in this thread? Is it because it's assumed the TPC can cover your HE damage and thus isn't needed?

11
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: June 08, 2021, 02:20:43 PM »
I swore at one point this mod had a quick desc of a farming paragon... what happened to it? And is it still in the mod.

12
Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: June 03, 2021, 11:35:08 PM »
Spoiler
1322116 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_PhiraOnHitEffect.onHit(tahlan_PhiraOnHitEffect.java:46)
   at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Getting this error when I'm using the MetaFalica. Mods running :

Spoiler
: [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}
[close]

13
I haven't updated for a week or so, but I'm not sure modern carriers is on the modchecker thing yet

14
General Discussion / Re: How to improve relationship with pirates?
« on: May 25, 2021, 02:03:50 PM »
btw the agent thing is from Nex

15
In a prespawned system who has the initial "claim" on a systems worlds? Or is it split evenly among the existing polities in the system?

(Trying to figure out why Kadur Remnant is getting invaded in the first few cycles of game start).

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