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Messages - FutureMunk

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1
Bug Reports & Support (modded) / Re: CTD when hitting D-button
« on: April 13, 2021, 05:59:21 AM »
Another pic with weird icons...

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2
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: April 13, 2021, 05:10:12 AM »
Hi

I've been having an issue with a CTD when trying to open the Command page (D), and overviewing the colonies (1st tab of the command page).
I posted this in the bug report forum, but so far there's no luck.

I'm suspecting that this mod is the cause since I'm getting worse and worse frames, the more i terraform my planets.
Also, I'm having a weird bug with the "Colonial Conditions" in the top right corner, when viewing a planet. It was the same case on the command page.

Is anyone else experiencing these issues with either crashes or conditions icons acting weird?

I'll post a picture ASAP.



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3
Bug Reports & Support (modded) / Re: CTD when hitting D-button
« on: April 13, 2021, 04:08:27 AM »
Update

Tried updating all mods and libraries - no improvement.

Tried a new game, and the crash doesn't trigger here when opening the colonies overview. Probably because no player colonies have been formed.

The Command-tab is still accessible in my original save, although pressing "1" to overview the colonies crashes the game.

- I'm beginning to suspect the mod "DIY Planets, Terraforming and more", to be the culprit. It makes the planet conditions-icons appear really small and distorted. I'll upload a picture ASAP.

Again, any help or thoughts would be deeply appreciated.

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4
Bug Reports & Support (modded) / CTD when hitting D-button
« on: April 12, 2021, 07:50:12 AM »
Hi

My game keeps crashing when i want to check my colonies. Now granted, i do have around 14 colonies fully built up with cores and so on, and my laptop is quite old. So it might just be a hardware issue. And yes, I know i need "allocate more WHAM". I just forgot to do so after updating, but this sadly isn't solving my issue either.

The message displayed says:

Fatal: null - Check starsector.log for more info.

- Pic of the log linked below.

My info is as follows:

 System info:
---------------
Game version: Starsector 0.95a-RC12
Game resolution: 1920x1080 (60hz, 32bpp, fullscreen)
Java version: Java(TM) SE Runtime Environment 1.7.0_79-b15 (Java HotSpot(TM) 64-Bit Server VM)
Platform: Windows (64-bit)
JVM RAM: 319.23 MB / 1,459.50 (1,140.27 MB free, 1,459.50 MB allocatable)
System RAM: 4,528.18 MB remaining, 9,674.48 MB total
Launch args: -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms1536m -Xmx1536m -Xss2048k -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=.

 Graphics card info:
---------------------
GPU Model: AMD Radeon HD 7600G
Vendor: ATI Technologies Inc.
Driver version: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
Free VRAM: 480.00 MB

 Active mod list:
------------------
Regular mods (10):
 - Better Colonies 1.61 by Techpriest
 - Captain's Log 0.1.1 by stormbringer951
 - Capture Officers and Crew 1.0.4 by Kentington
 - Commissioned Crews 1.9999 by Techpriest
 - DIY Planets 1.0.13 by Kentington
 - Internal Affairs 1.0 by Inventor Raccoon
 - Old Hyperion 0.2.0 by stormbringer951
 - Rebalanced Pilums 2.0 by SafariJohn
 - Remnant Command Transfer 1.0.0 by theDragn
 - Weapon Arcs 1.4.0 by Archigo
Utility mods (16):
 - $$$ Lightshow 1.41 by Tartiflette
 - $$$ Trailer Moments 1.1a by Nia
 - Autosave 1.1c by LazyWizard
 - Combat Chatter 1.11.1 by Histidine
 - Console Commands 2021.3.27 by LazyWizard
 - Flux Reticle 1.1.0 by Sundog
 - Hostile Intercept (and Autopause!) 1.3.2 by SafariJohn
 - LazyLib 2.6 by LazyWizard
 - Leading Pip 1.9.1 by DarkRevenant
 - Logistics Notifications 1.3.3 by SafariJohn
 - MagicLib 0.32rc2 by Modding Community
 - Ship Direction Marker 1.2.1 by PureTilt
 - SpeedUp 0.7.1 by DarkRevenant
 - Supply Forging 1.41 by Techpriest
 - Upgraded Rotary Weapons 1.43 by Tartiflette
 - zz GraphicsLib 1.5.0 by DarkRevenant

Any help, tips or thoughts are seriously appreciated.



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5
Mods / Re: [0.9.1a] Planetary Shield: Access Control (1.2)
« on: April 03, 2021, 12:00:31 PM »
Hi

This is my first post on this forum, so here goes..

Will there be an update of this mod to the current version? - I'm about to enter the colony-building phase, and having some extra options or effects with avoiding infiltration of the colony would be a serious plus. Also, played with this mod some time ago, and thoroughly ejoyed it - so, in any case, thanks!

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