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Messages - Godvana

Pages: [1] 2 3
1
Modding Resources / Re: [0.95.1a] MagicLib v0.41rc2 (2021/12/30)
« on: January 05, 2022, 04:50:54 AM »
That sure might explain it. That said, as I temporary solution I could edit the bounties to drop down the level requirements.

Would it be possible for MagicBounty to ignore the level requirement when converting HVBs to MagicBounties?

2
Modding Resources / Re: [0.95.1a] MagicLib v0.41rc2 (2021/12/30)
« on: January 05, 2022, 03:36:18 AM »

3
Modding Resources / Re: [0.95.1a] MagicLib v0.41rc2 (2021/12/30)
« on: January 04, 2022, 08:49:45 PM »
Having a lot of issues getting the higher end HVBs to show up. I'm level 12 and have a very large fleet and it seems live I've checked every single core world but they aren't showing up. Any ideas?

4
Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« on: December 30, 2021, 01:41:11 PM »
Awesome, I save edited a gamma core into the roider shipworks and the CTD has stopped, thanks for the help

5
Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« on: December 30, 2021, 06:19:14 AM »
Thanks for the response!

Unfortunately, none of my colonies have a Rockpiper Shipworks. It must be one of the AI colonies, I'll investigate more when I've slept.

6
Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« on: December 30, 2021, 12:48:52 AM »
Hi SafariJohn, I thought I should tell you about a CTD I've been having which seems to be caused by Roider Union. Below is what I posted in the support forum, hopefully it helps.

EDIT: Should have mentioned this is 0.95.1a-RC6

Travelling through space, about 30 seconds after loading the save I get a CTD without fail. I just recently updated MagicLib, DroneLib, and Fast Engine Rendering, but this crash happened some time after doing that. Seems to be related to Roider Union, but I'm not sure. I would greatly appreciate any assistance!

Code
280959 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.campaign.econ.Roider_Shipworks.disruptionFinished(Roider_Shipworks.java:117)
at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.advance(BaseIndustry.java:436)
at scripts.campaign.econ.Roider_Shipworks.advance(Roider_Shipworks.java:94)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Code
SYSTEM PROPERTIES
Java version: 1.7.0_79
Java vendor: Oracle Corporation

ENABLED MODS
$$$_trailermoments-1.2: $$$ Trailer Moments
lw_autosave-1.1c: Autosave
aaCari UIl-v1.0.3: Cari's UI (Lite)
clearCommands-1.0.d: ClearCommands
CAS-1.4: Combat Alarm Sounds
chatter-1.11.4: Combat Chatter
lw_console-2021.4.10: Console Commands
portrait-v1.0.0: Custom Portrait
DisassembleReassemble-v 1.6.9: Disassemble Reassemble
dronelib-1.1.1: DroneLib
fast_engine_rendering-1.1.2: Fast Engine Rendering
sun_flux_reticle-1.1.1: Flux Reticle
HMI-0.3.4k: Hazard Mining Incorporated
hte-1.4.8a: High Tech Expansion
hostileIntercept-1.3.2: Hostile Intercept (and Autopause!)
timid_xiv-1.06: Iron Shell
kadur_remnant-3.2.3: Kadur Remnant
lw_lazylib-2.7b: LazyLib
leadingPip-1.9.1: Leading Pip
logisticsNotifications-1.3.3: Logistics Notifications
luddenhance-1.2.5j: Luddic Enhancement
MagicLib-0.41: MagicLib
Mayasuran Navy-8.3.5 RC2: Mayasuran Navy
nexerelin-0.10.3i: Nexerelin
roider-1.3.10: Roider Union
swp-1.12.999: Ship/Weapon Pack
simpleplayerflags-1.0: Simple Player Faction Flags
speedUp-0.7.2: SpeedUp
stelnet-2.3.0: Stellar Networks
tahlan-0.7.5c: Tahlan Shipworks
tiandong-1.2.1a: Tiandong Weapons
TORCHSHIPS-0.16rc2: Torchships And Deadly Armaments
transfer_all_items-1.2: Transfer All Items
US-0.43: Unknown Skies
URW-1.43: Upgraded Rotary Weapons
vayrasector-3.2.1: Vayra's Sector (Unofficial Update)
vayrashippack-1.2.3: Vayra's Ship Pack
audio_plus-1.1.3: ZZ Audio Plus
prv-v22: prv Starworks
shaderLib-1.6.0: zz GraphicsLib

7
Thanks for the feedback, I posted the Stelnet log and I'll make a post in the Roider Union thread about it.

Is there any way I can temporarily resolve this through a save edit or console or something? Or is my save bricked?

8
EDIT: Should have mentioned this is 0.95.1a-RC6

Travelling through space, about 30 seconds after loading the save I get a CTD without fail. I just recently updated MagicLib, DroneLib, and Fast Engine Rendering, but this crash happened some time after doing that. Seems to be related to Roider Union, but I'm not sure. I would greatly appreciate any assistance!

Code
{"enabledMods": [
  "$$$_trailermoments",
  "lw_autosave",
  "aaCari UIl",
  "clearCommands",
  "CAS",
  "chatter",
  "lw_console",
  "portrait",
  "DisassembleReassemble",
  "dronelib",
  "fast_engine_rendering",
  "sun_flux_reticle",
  "HMI",
  "hte",
  "hostileIntercept",
  "timid_xiv",
  "kadur_remnant",
  "lw_lazylib",
  "leadingPip",
  "logisticsNotifications",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "roider",
  "swp",
  "simpleplayerflags",
  "speedUp",
  "stelnet",
  "tahlan",
  "tiandong",
  "TORCHSHIPS",
  "transfer_all_items",
  "US",
  "URW",
  "vayrasector",
  "vayrashippack",
  "audio_plus",
  "prv",
  "shaderLib"
]}

Code
280959 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.campaign.econ.Roider_Shipworks.disruptionFinished(Roider_Shipworks.java:117)
at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.advance(BaseIndustry.java:436)
at scripts.campaign.econ.Roider_Shipworks.advance(Roider_Shipworks.java:94)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

EDIT: Stelnet logs

Code
SYSTEM PROPERTIES
Java version: 1.7.0_79
Java vendor: Oracle Corporation

ENABLED MODS
$$$_trailermoments-1.2: $$$ Trailer Moments
lw_autosave-1.1c: Autosave
aaCari UIl-v1.0.3: Cari's UI (Lite)
clearCommands-1.0.d: ClearCommands
CAS-1.4: Combat Alarm Sounds
chatter-1.11.4: Combat Chatter
lw_console-2021.4.10: Console Commands
portrait-v1.0.0: Custom Portrait
DisassembleReassemble-v 1.6.9: Disassemble Reassemble
dronelib-1.1.1: DroneLib
fast_engine_rendering-1.1.2: Fast Engine Rendering
sun_flux_reticle-1.1.1: Flux Reticle
HMI-0.3.4k: Hazard Mining Incorporated
hte-1.4.8a: High Tech Expansion
hostileIntercept-1.3.2: Hostile Intercept (and Autopause!)
timid_xiv-1.06: Iron Shell
kadur_remnant-3.2.3: Kadur Remnant
lw_lazylib-2.7b: LazyLib
leadingPip-1.9.1: Leading Pip
logisticsNotifications-1.3.3: Logistics Notifications
luddenhance-1.2.5j: Luddic Enhancement
MagicLib-0.41: MagicLib
Mayasuran Navy-8.3.5 RC2: Mayasuran Navy
nexerelin-0.10.3i: Nexerelin
roider-1.3.10: Roider Union
swp-1.12.999: Ship/Weapon Pack
simpleplayerflags-1.0: Simple Player Faction Flags
speedUp-0.7.2: SpeedUp
stelnet-2.3.0: Stellar Networks
tahlan-0.7.5c: Tahlan Shipworks
tiandong-1.2.1a: Tiandong Weapons
TORCHSHIPS-0.16rc2: Torchships And Deadly Armaments
transfer_all_items-1.2: Transfer All Items
US-0.43: Unknown Skies
URW-1.43: Upgraded Rotary Weapons
vayrasector-3.2.1: Vayra's Sector (Unofficial Update)
vayrashippack-1.2.3: Vayra's Ship Pack
audio_plus-1.1.3: ZZ Audio Plus
prv-v22: prv Starworks
shaderLib-1.6.0: zz GraphicsLib

9
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: December 21, 2021, 01:36:40 AM »
It would be great if the bounties were moved over to MagicLib's new bounty system.
Why?

Why not? It's a bit cumbersome having multiple bounty systems that accomplish the same basic goal and in my opinion, MagicLib offers the most robust bounty framework I have seen so far. In the past if you wanted to add a custom bounty into your mod it would require the user to have either your SWP or Vayra's Sector, with the bounty system of each being a small part of a much larger mod. Therefore if the mod isn't updated for whatever reason, that content of a dependant mod then becomes inaccessible (I of course understand that a modder is never obliged to continue development on their mods or keep them updated). It also may be the case that a user may not want to install SWP or Vayra's Sector which, again, would lead to a mods bounties becoming inaccessible to that user. MagicLib offers a more lightweight bounty solution being component of a mod that most people are going to install. Also, I might be mistaken but I imagine not needing to keep the IBB part of SWP updated would be helpful, no?

10
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08)
« on: December 21, 2021, 01:02:40 AM »
Yeee boi, can't wait to start a new playthrough

11
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: December 20, 2021, 04:16:49 AM »
It would be great if the bounties were moved over to MagicLib's new bounty system.

12
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08) [not 0.95.1a compatible]
« on: December 17, 2021, 07:05:00 PM »
Looking forward to the update, I don't want to start a game on the new patch without this mod!

13
Modding / Re: [0.95a] Simple Player Faction Flags
« on: December 14, 2021, 02:47:57 AM »
I'm surprised no one has posted here so I'll be the first: this is a really great addition to any game. The flags are very vanilla friendly and I like the Rosenritter flags to match the Tahlan Rosenritter ships. Great job, I hope you expand on it in the future.

14
Modding Resources / Re: [0.95a] MagicLib v0.40rc1 (2021/12/11)
« on: December 13, 2021, 07:23:04 PM »
Oh no, not another bounty framework!

Heh, seriously though, I hope all the IBB and HVB stuff can be brought together under one roof eventually, without being tied to a larger mod. Starsector has needed something like this for a while.

15
Mods / Re: [0.95a] Battletech Portrait Pack
« on: December 13, 2021, 01:48:23 AM »
Woah, a portrait pack that isn't full of anime girls

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