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Suggestions / Re: Allow one single colony to grow up to size 10
« on: April 12, 2021, 06:34:48 PM »
That's interesting, guess in the future we can expect a colony focused content update at some point.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Interesting and good to know they stack. For those interested the following will plot the combined damage function in wolfram alpha (at half flux for EWM):
Plot[Piecewise[{{25, x < 600}, {25*(2.5-x/400), 800 > x > 600},{25*(2.5-x/400)+30*(x/800-1), 1000 > x > 800},{30*(x/800-1), 1600 > x > 100}}], {x, 0, 1600}]
But you get only small part of both bonuses, not full value.Yes, if you are firing targets between 800-1000 it's not much, maybe around 15% at half flux. But it's good to know that two skills actually work with each other without canceling each other out.
No, Guardians are unrecoverable even with the skill. You can get a Radiant, if you want. It's also a capital-sized battleship.Thanks, will be looking forward to that.
Nanoforges cause pollution only on habitable worlds...Ahh, that makes sense, thanks for the info.
You can always just uncap the fleet limit and do whatever you want...I'm sure to tweak around once I'm more familiar with the game.
As for building ships without colonies - there are occasional bar or (possibly?) contact options for this.Do bar contract yields outcomes that allow ship production? I've only stolen or bought for bar contracts here and there.
Note, though, that if you sell it to somewhere like Kapteyn Starworks that has heavy industry with no nanoforge... it'll install the one you sold them. Which may, for example, result in pirate fleets having fewer d-mods. So apply proper caution.That sounds amazing, terrifyingly amazing.
You're much less likely to find a pristine nano-forge now...Can confirm, I'm sitting on 4 corrupted nanoforges and no pristine t be found yet. Guess I will use it once I have a proper heavy industry setup.
My first 95 run was an ironman,...Advice noted, however, ironman is probably too early for me, yet.
My point is : I strongly advise you always keep at least 2 story points back so you can scarper from an unwinnable situation.
Here's some tips active posters in this forum that have played the game for years dont doThat's a bummer. Truth be told, I was kinda hoping for grand battleship battles at the end game.
-Dont stack capitals, 2-3 max. The newest update made it extremely inefficient and its a huge noob trap. lrn2play and take the frigate pill
-Those objective points in combat will give you DP if you capture them. Always have fast frigates in your fleet that you deploy asap to cap them so you can use as much of your fleet as possible in tough fightsWhat are DP used for past the deployment phase? Does it allow you to bring in more reserves?
-Use ur fkin story points.OMG, I was collecting so many of them (30 or so) in case some 'late fame crises' require multiple points to get the hell outta dodge. What are the good ways to use them besides modding your ship?
-If you have a nanoforge don't put it on habitable planets, it'll pollute themWhat about the 'corrupted nanoforge' then? I've only managed to find one of those. Also, if not augment into colonies how to use the nanoforge, do I just sell them for credits then?
There is UI scaling available in Starsector 0.95a - from the launcher, click on where it says "Options..."Thanks a lot! I was searching the in-game settings, everything is so much easier to read now!
...That said, if your screen is only 1080 pixels, the scaling might just go 'nope'; it does require a certain minimum pixel-equivalence just to have room for the UI. I dunno; I'm running it on a screen that's 5120x2880 - albeit windowed down to a 'mere' 2048x1152 since for some reason it double-scales itself rather than running at native resolution. MacOS gets weird about that stuff, I guess?