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General Discussion / Re: New skill system is a step backwards
« on: April 08, 2021, 10:51:14 AM »I feel a meaningful change would be allow a story point cost to "jailbreak" a single skill in each tree.
Or possibly tie it to a mission, "Captain, if you help this magnate of industry they will teach you something meaningful about how having all of your ships being broken shitheaps is good!"
Good idea +1
Thanks!
How about some bad ideas?
-Skyrim style skill system where you just have to fly in circles to increase helmsmanship for a 1% increase to maneuverability per level, etc.
-The captain gets a very limited set of skills and instead you have to recruit subordinates for some of the more advanced ones. For each subordinate slot you may have to choose between people that offer different skill trees. Examples, a chief engineer, a marine commander, a hotshot pilot, a phase physicist (a phasicist?), a guy with a hammer who hits panels to fix things, a dog (Lieutenant Woof), a rock you found floating in space that looks really cool.
You missed out space hamster!
There would have to be an OP cost for widening your hallways to fit a giant space hamster.