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Suggestions / Re: What should the Historian ramble about?
« on: August 06, 2023, 02:09:50 PM »
his wife
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
That said, I'm not opposed to changing some specific encounters to give a smaller rep change instead of insta-hostile. Which ones specifically bothered you? I can note them down to have a look.
[long post about mercenary officers]
A few times now I've found over 30,000 ore in mining stations or their debris field. If you happen to hit salvage all and not notice, the extra cargo will eat up all your supplies in a few seconds.
E-BurnSpoilerEmergency Burn losing it's 'ignore terrain effects' feature has made it significantly less useful.
Storm surfing now always results in supply loss. Annoying but not the end of things, they can be avoided (somewhat).
Getting neutron beamed upon entering a system and instantly losing 100+ supplies is now an instant re-load event.
Eating the fuel cost plus whatever supply damage was done before activating E-Burn was an acceptable loss. Having a non-trivial player activity severely curtailed or even aborted because of rng is not good design.
As it stands, E-Burn is only really useful for avoiding enemies now, so it doesn't see regular use.
Which in turn makes the Containment Procedures skill much less valuable.[close]