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General Discussion / Re: Unloved and Forgotten - Dominator
« on: May 06, 2025, 10:45:52 AM »*responding to all points in reverse order*
It rolls down the balance of all ships, except hardpoint users like Dominator, that's the point. That's what would make Dominator stronger
Yeah, Flak Cannon and Guardian... Those things are a *** nightmare. I hate them. All the people who said Paladin needed buffs are like from planet Mars. I have no clue what they are talking about
Gauss flux efficiency is the way it is, cause if you are firing from that far away you are not being shot back. The excess spending is not as significant if you do not have to spend flux on shields. Making Gauss also be able to deal with armour. Be viciously unpredictable. Long-ranged would make it very easy to spam. All you would need is to just have a few Dominators with it or Manticores. And then just destroy everything. Sure, this wouldn't work against Remnants or Threat. But those two enemies are very much over the top. And it's less about what would work against them. And more about what it's fun to play against. Imagine you are fighting a swarm of Dominators with instakill Gauss sniper cannons that slaughter both frigates and cruisers. Would that be fun?
Use an Eradicator then. Or a Fury
Question though, did you use it with both Helsmanship and Elite Impact Mitigation? That should make it 24 24. With Auxiliary Thrusters that can go up to 30 36, I think? That's pretty gosh darn fast. And that's not counting possibly building Aux Thrustrs
I have some fond memories of piloting a Dominator. 3 Sabots and a pair of Mjolnirs makes it a fat Shrike. Good at crushing cruisers, I guess. In the early to mid game. Then it becomes more efficient to obviously get that 200% bonus damage or whatever it is you're getting with the damn Cyber Augs on a ship with twice as many guns
Nu-uh. No OP buff for HMG. It needs to have 25% faster turn rate so it can be a better PD. And Flak Cannon needs a mega nerf of having its range reduced by 100 units. So HMG becomes a competitive option at the medium PD slot
*responding to respond in reverse duh*
I don't care if it's an OP buff or a turn speed, HMG is absolutely useless as a PD at the moment. It's completely uncompetitive compared to flak cannon.
I take Impact Mitigation, Aux hullmod usually lacks extra OP, and Helmanship for the sake of turning is too much. I'm currently playing with a build of Sabots and Hellbore, a kind of funny evil brick with a shotgun that disembodies shields and armor.
I understand everything perfectly, but at the moment, spamming HVD is cheaper and generally more effective than Gauss by about two times, let's give it 1400 range then, then the difference in distance will be noticeable more than now. Well, you yourself mentioned 900 damage, I'm just developing the idea.
What you're describing is simply a nerf for everyone, and how is Dominator supposed to feel better about it? He should console himself with the thought that no one can use Hephag normally while he's being hammered by Reapers and Tach-Lances? Is that it? Hardpoints should provide benefits greater than slightly better accuracy, give additional rate of fire for example, but all this should only concern ballistics.