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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Ramiel

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1
Awesome! Thanks!

2
Yeah, updating Azalea so that it works in it's current form is enough for me. I'm using a bootleg, at the moment, and it works, the mechanics are too interesting to skip, so take your time with your awesome mods!

3
Yes! Awesome! Gonna start a new game now.

Though, is Azalea next or are you taking a break now? Just curious, your 3 mods have been a must have since 0.9.1!

4
Mods / Re: [0.97a] Secrets of the Frontier (0.14.2) - indev campaign mod
« on: August 04, 2024, 10:12:14 AM »
A bit of help? I used the haunted backstory this time, and I assume that Felcis ai is the malevolent stalker? It's certainly a threat, but does it ever lessen? Or strengthen? I found Sierra, but she says nothing about it, even after defeating it several times? Is it just going to keep randomly spawning for the rest of the game? Or is there something more?

5
Look up above a bit, use that fix and everything should work without issue.....

6
Take your time, the mod is awesome, but your health is more important than a hobby.

7
Mods / Re: [0.97a-RC11] More Combat Terrain Effects 1.4.2
« on: June 05, 2024, 10:50:42 PM »
Thank you! Secrets and Yuri are some of my constant mods, so this was very helpful!

8
Mods / Re: [0.97a-RC11] More Combat Terrain Effects 1.4.2
« on: June 05, 2024, 09:07:47 PM »
Will this cause problems with "Secrets of the Frontier"?

9
Yes! Best AI is back!

10
Mods / Re: [0.97] Tahlan Shipworks
« on: May 20, 2024, 01:46:23 PM »
Awesome!

11
So, it's impossible to interact with administrators after they are found? Also, is there supposed to be a market condition after you install Riri on an unpolluted water world?

12
I guess it's bugged then, I've destroyed the Hegemony AI fleets a while ago.....Sentinel is a Heg colony now.....still no milestone.....thanks anyway....

13
Ok, I give up, how do I get the Lucifer milestone? I thought that I had to make a deal with Pathers by giving them the planet killer, but that's not it. Tried looking through the files, but only found the name of the milestone, not ways to trigger it.....

Help?

14
Mods / Re: [0.97a] LOST_SECTOR - Exploration and Quest content
« on: May 07, 2024, 06:45:59 PM »
Awesome mod, but I really wish you can eventually keep the U.P.C. I found all the discs, and did all the fighting, why can't I keep what I earned?

15
Mods / Re: [0.95a] Old Hyperion 0.2.0
« on: March 06, 2024, 07:47:20 AM »
There shouldn't be any problem, If I simply change the version number? It will work without issues?

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