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« on: March 28, 2021, 05:57:23 PM »
For others still having this issue in 0.91, I've noticed that combat is much more stable if in addition to disabling vsync and limiting framerate to 30 FPS, you install and enable the Graphics lib mod. In my experience, the freeze might still happen very rarely, but it lets me complete fights against pirate armadas that would assuredly crash the game with the mod unloaded (actually tested this by saving before and replaying a particularly large fight several times with and without the mod).
I only gave GraphicLibs' code a very cursory glance, and by all accounts I'm not familiar with star sectors java, but my wild stab in the dark is that that the ship explosion override that the mod includes might actually be more stable than its vanilla equivalent. Now this is a pretty wild claim, although I'm not sure what else could justify the difference.
Must also say that I never experienced this issue as a regular problem while playing 0.91 (as I never really played 0.91 without the GraphicsLib mod) and didn't realize it was such a frequent issue before updating to 0.95. Hope this can get fixed in some way.