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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - 0xCAFEBABE

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1
Modding / Re: [0.95.1a]Make Paragon Great Again
« on: May 17, 2022, 07:56:02 PM »
 ;)Rebalancing is ongoing. Elite Field Modulation will vent all flux generated by fortress shield.

2
Modding / [0.95.1a]Make Paragon Great Again
« on: May 17, 2022, 02:52:06 AM »
"Paragon does not fit systems expertise and missile specialization which can greatly improve the combat performance."
"Who will use paragon if all enemys could be elimated by a radiant with the same 60 deploy points?"

Now I cut vents and capacitors of paragon to half and built-in a hullmod "Advanced vent generator" which double its vents and capacitors(it will apply to other modifiers). Therefore, fortress shield will generate 312.5 hard flux per second rather than 625 and paragon could keep its fortress shield on for 80 seconds rather than 40 seconds.

Hopes this could help paragon great again.

Any advice is appreciated, including mod balancing.

This is a test release and I dont know if there will be a bug.

This mod CANNOT be removed while in mid-game.

https://github.com/TheDayAfterNationalDay/MakeParagonGreatAgain/releases/download/test/MakeParagonGreatAgain.zip

tips:new to modding, not native english speaker, limited time and energy but love this game.

3
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: April 30, 2022, 10:00:27 PM »
after i update the mod, ied will kill any ship even a paragon with fully raised shield and fortress field active. :'(

I was given several solutions so far:
- Use Phase ships to evade the damage
- Use Heavy Armour Onslaught to intercept and absorb
- Use long range focus fire

In terms of editing the files: the only thing you can access are the qualities of the ship, you can reduce it's HP pool significantly to make it easier to kill at range.
I suspect the speed may also be possible to reduce, but cannot confirm with testing.
The damage numbers are confirmed fixed for now.

https://imgur.com/m6Nsnme
I use prometheus_lp_ied to kill a atlas in sim and I have no idea about this damage.
Using Luddic Enhance 1.2.5l, lazylib 2.7b, magiclib 0.42.1 only.
Now I simply change their shipsystems to flare to avoid this.

4
Mods / Re: [0.95.1a] Luddic Enhancement Mod 1.2.5l
« on: April 21, 2022, 11:33:34 PM »
after i update the mod, ied will kill any ship even a paragon with fully raised shield and fortress field active. :'(

5
Modding / Re: [0.95a] Objects Analysis 002
« on: February 07, 2022, 07:43:12 PM »
How could I play Starsector without this mod!
Going to test compatibility with 0.95.1a.

6
Mods / Re: [0.95a] Unofficial New Game Plus 1.3.0 (2021/3/27)
« on: February 04, 2022, 06:14:13 AM »
I can get 1.6.0 if I go to the source link, but the download still leads to 1.3.0?

just click "Code" button with green background and "Download ZIP".

7
Hi everyone, I'm trying this fitting with Remnant Command Transfer mod which allows me to transfer command to it.(This is a remnant ship added in SWP)

This fitting is funny for me. It could kill any target(even star fortess) with very simple steps till now---shoot until vent level gets 50%, press f, retreat and vent, press f, purse and shoot.
But it's a little boring to kill enemy with the same ship, and therefore I wonder if there is a ship whether in vanilla or mod, which can be fit in similar way.

8
this is awesome! awesome ship! awesome design! awesome designer!!!

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