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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - ER137

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1
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: April 25, 2022, 09:39:49 AM »
so what im getting from all those sprites is that there will be new sprites, but would be nice to have an option to still have the old sprites, they looked nice, sleek

how do you suggest i make the option to have the old sprites
my opinion is: in normal market u could only find new ships, but if u want to get the old ships, go find the commander in the main planet of the corp to order one, or just make a special market that u can buy old ships/special items from it.

Doesnt that sound a bit too much?
have sympathy for the poor modder already having to work so hard
that's just an idea, i'm offering that, but how things would be depends on the modder who is working on this mod. I'm ok with both new and old ships, as people had said previously, having this mod back is really a good thing to me, i just can't wait anymore, but i have to, XD

2
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: April 24, 2022, 08:33:33 AM »
so what im getting from all those sprites is that there will be new sprites, but would be nice to have an option to still have the old sprites, they looked nice, sleek

how do you suggest i make the option to have the old sprites
my opinion is: in normal market u could only find new ships, but if u want to get the old ships, go find the commander in the main planet of the corp to order one, or just make a special market that u can buy old ships/special items from it.

3
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: April 21, 2022, 05:15:53 PM »
So happy somebody still remember this mod, can't play this mod for a whole 0.95 version, now tomatopaste finailly decided to bring it to 0.95.1.
Anyway, thanks, tomatopaste. And hope to see Neutrino back soon.

4
Mods / Re: [0.95.1a] Superweapons Arsenal v2.2d Grand Update
« on: April 07, 2022, 08:59:28 AM »
I'd like to reiterate that concern. I've been running three Vast tech-mining planets (all SP-upgraded and alpha-cored) for several years and still have yet to see a superweapon to drop. Mira says some of them are made to be as common as a tachyon lance and those 7 pristine nanoforges that I'm looking at are definately less common than the lances.
RNG does not favor me this time.
Edit: oh, two prisitine nanoforges in a single month. Great catch!
Somebody is facing the same problem, it seem there's sth wrong, there weapons seem so much harder to get than their drop rate that was told

5
Mods / Re: [0.95.1a] Superweapons Arsenal v2.2d Grand Update
« on: April 07, 2022, 08:51:01 AM »
I'm sure i've done all exploring in all my 5 saves, that meas at least 150-200 sites and no weapon dropping, i don't actually know what's wrong but i want to ask could it because of using too many mods at same time?

6
Mods / Re: [0.95.1a] Superweapons Arsenal v2.2d Grand Update
« on: April 07, 2022, 08:47:00 AM »
I like the mod, but i have to use console command to get the weapon. I RESEARCHED ALL SITES IN ALL MY 5 SAVES AND DIDN'T GET EVEN 1 SUPER WEAPON, Like i have never mount the mod. Spending time exploring is fun, but sepending time search for sth that may never exist is a torment. Could u make sth like a small story line or pub event to help player to get them? It is too hard to get them now.
-You can get Superweapons from specific bounty missions that spawns if you have either (Magic bounties / Vayra Sector / Bounties expanded)
-You can get Superweapons by Tech minning planets with Vast or extensive ruins if you have (Slightly Better Tech-Mining) installed
The drop rate of Superweapons isn't that low, assuming you are using any version above 2.2
-I'm sure i do, and i'm doing mining right now, i've waiting tech minning here for 5 years(game time)that means 60times and still no any super weapon apper.
-And there's another question, what kind of mission i may met in magic bounties that could obtain them?
I have no idea why i can't get even one of them, i've done whatever i could,but i still can't obtain any except from console(this is really annoying because i don't really want to do so)

7
Mods / Re: [0.95.1a] Superweapons Arsenal v2.2d Grand Update
« on: April 07, 2022, 06:53:45 AM »
I like the mod, but i have to use console command to get the weapon. I RESEARCHED ALL SITES IN ALL MY 5 SAVES AND DIDN'T GET EVEN 1 SUPER WEAPON, Like i have never mount the mod. Spending time exploring is fun, but sepending time search for sth that may never exist is a torment. Could u make sth like a small story line or pub event to help player to get them? It is too hard to get them now.

8
Could u upload the mod to github or google drive?Just can't download from that website, tryed vpn but still can't make a connection

9
Mods / Re: [0.95a] Console Commands v2021.03.26
« on: March 27, 2021, 07:37:55 AM »
Hello mr.wizard,could i post your console mod on starsector chinese forum?

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