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News:

Starsector 0.97a is out! (02/02/24)

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Messages - Drayg

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Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 22, 2021, 05:27:29 AM »
Also feature creep? The game will finally get some story elements and stronger endgame enemies while improving old systems like the skill tree, raids and contacts. In no way does any of these things fall under the "adding stuff for the sake of it" category.
Nobody said that the next update is "feature creep" in particular, read his post again.

2
General Discussion / Re: Your first 0.95 run - what will you do?
« on: March 17, 2021, 11:45:13 AM »
Take the Champion heavy cruiser for a spin as fast as possible

3
Suggestions / Re: (Ship mounted) Atropos buffs
« on: March 12, 2021, 11:32:20 AM »
Sounds nice

4
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: March 12, 2021, 05:04:36 AM »
  • The Prometheus Mk.II and the Colossus Mk.II should have built-in Expanded Missile Racks. They're both converted haulers of considerable size, surely there's lots of room for more ordnance in those cargo holds slash giant fuel tank. Hammer Barrage runs out of ammo far too quickly as it is.
IMO Hammer barrages could use some help overall, a slight base ammo increase would make it a lot less crap compared to the Cyclone. As is its only real selling point is that its cheaper and has a higher rate of fire. Currently its just too of an unattractive weapon compared to the reaper launcher, the only reason any player ever uses it is because it comes as a fixed mount on some vanilla and modded ships.

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