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Starsector 0.98a is out! (03/27/25)

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Messages - mengsk87

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1
Mods / Re: [0.97a] Substance.Abuse 1.1.c - Consumable Alcohol
« on: February 20, 2025, 05:45:14 AM »
How do you get your own colonies to be consumers of booze?  Two of my six colonies consume a few units, but none of the others, and I can't see why exactly.  Even if I don't get more money, it'd be cool to provide booze to my people. (partially as a "safer" alternative to space heroin.)

Now that I think of it, mining itself could demand booze too.

2
I have had an interesting time using this pack alongside Second in command.  The color grouping of these portraits fits nicely with the color coded executive officer type colors.

I would like to see more cats and rabbits.  I would adore a cat version of SIN_f_14.  I am a big fan of black and red coloring.  A few other favs are Gen_f_6, merc_m_18, pers_M_19, Sin_f_6 and 8.  I also like it when the clothes and headgear make sense, like it was actually made for them, and isn't warped to fit a non-human face.

3
Mods / Re: [0.97a] Ashes of The Domain
« on: January 29, 2025, 06:11:03 AM »
So I ran into a bit of an issue with civilian heavy production on a size 3 world with SP improvement.  Aside from the normal supplies and heavy machinery production it only produces a single unit of electronic components, but it also produces negative 1 domain grade components.

4
Mods / Re: [0.97a] Ashes of The Domain
« on: January 19, 2025, 09:58:42 PM »
I'm not sure why, but the Vaults of Knowledge module seems to have an issue with Building Menu Overhaul.  The current music resets itself every time I enter a different colony screen, and is switched out entirely when opening the research screen. I can't even imagine why it would need to do this at all.   I'm sure part of the issue is on BMO's side, but since VoK requires it to work I figured you might want a heads up on that issue.

I would prefer the music to be left alone when using menus, just let the current one play out.

5
Mods / Re: [0.97a] Building Menu Overhaul 1.1.1
« on: January 19, 2025, 09:54:56 PM »
I'm not sure why, but this mod seems to make the music constantly restart every time to switch from one colony view to another.  I can't even imagine why it would need to do this at all.  On a side note, when using ashes of the domain Vaults of Knowledge, the music is replaced entirely.  I'm sure that is a good part on their end, but I figured you might want a heads up on that issue.

I would prefer the music to be left alone when using menus, just let the current one play out.

6
Mods / Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« on: January 11, 2025, 04:19:09 AM »
Does this mod allow you to participate in politics if you only ever start your own faction instead of ever getting a commission?  It keeps saying to start an organized faction, but I'm not sure what it means by that.

7
Mods / Re: [0.96a] Forge Production v1.1.3
« on: March 30, 2024, 12:21:36 PM »
Will this mod be updated for 0.97?

8
Mods / Re: [0.97a] Iron Shell 1.1813aj
« on: February 27, 2024, 04:37:57 AM »
70%

9
Mods / Re: [0.97a] Iron Shell 1.1813aj
« on: February 26, 2024, 04:56:06 AM »
With the indominable, every fight i get the low CR warning noise, and i randomly lose engines.  Am I missing something here?

10
Mods / Re: [0.97a] Ashes of The Domain
« on: February 23, 2024, 09:56:46 PM »
So I paid and waited for ruins to be restored, but nothing happened.  The planet condition just went to negative days until restored.

11
Bug Reports & Support (modded) / Re: bad stutter in modded game
« on: February 15, 2024, 07:15:30 PM »
Thank you, I'll have to test this when I can in a few hours.

testing the java 8 first.

12
Bug Reports & Support (modded) / bad stutter in modded game
« on: February 15, 2024, 02:49:00 PM »
Alright, I've seen people brag about having 50+ mods and 10 factions included with games that run perfectly, so I'm getting rather miffed that I have 3 factions, and I get stutters so bad that the game pauses for a second or 2 at a time.  My current game version is 0.97a-RC10. I changed my vmparams to 8192.

my mods are:

a new level of confidence 30 3.1
AoTD sleeper 1.2.1, VoS 1.0.8, Vaults of knowledge 2.0.12
combat chatter 1.14
ED Shipyards 2.6.5
fleet size by DP 2.6.5
HMI 0.3.7b
illustraded.entities 1.2b
Industrial 3.3.e
interstellar imperium 2.6.4
lazylib 2.8b
luna 1.8.4
magic 1.3.9
molre military missions 0.4.1
Nexerlin 0.11.1b
PMMM 1.6.1
progressive S-Mods 0.10.2
terraforming and station construction 8..4.6
underworld 1.8.3
VIC 1.6.2
Whichmodo 1.2
graphicsLib 1.9

my computer has an AMD ryzen 7 270 at 3.2 GHz
32 GB RAM
edit: NVIDIA RTX 2060 super
Win 10


any help would be greatly appreciated.

Solution: changing vramps to 6gb from 6gb, and moving to java 8 fixed the issues.  Thanks again!

13
Modding / Re: [0.96][WIP] United Aurora Federation 0.74a1
« on: February 09, 2024, 10:56:46 PM »
Does the current version still work with .97 if I adjust the mod info file?

14
Mods / Re: [0.96a] Luddic Enhancement (The Debloat Split Ed. 1.2.6b)
« on: February 08, 2024, 04:26:50 AM »
any chance of a 0.97 release?

15
Mods / Re: [0.96a] Volkov Industrial Conglomerate 1.6.1c
« on: February 07, 2024, 06:26:20 AM »
Any time estimate on when the 0.97 update will come?

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