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General Discussion / Re: Odd situation with pirate with good pirate rep
« on: November 18, 2019, 08:54:01 AM »
If you aren't supposed to be positive rep with pirates you shouldn't be able to gain rep with pirates.
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Most horrible experience: going ahead, like a scared swimmer knowing they're about to dip their toes in an acidic lake filled with rabid piranhas, and plunking down perfectly-good money to finally give No Man's Sky a go. Let's just say that I was not thrilled; if it was this Fun after two years of fixes, it must have been one of the worst games ever made at Gold release.Well I had a lot of fun with No Man's Sky's latest update. It definitely isn't perfect, but there is a lot of atmosphere and a lot to do. I guess if you're in there for something arcadey you aren't going to enjoy it, and likewise if you're looking for a good simulator. It's really best at being an exploration game with a story that can probably be described as divisive? But in any case it isn't objectively bad.
The big advantage of kicking scientific accuracy out of the window is that you can make happen whatever is best for the story, dramatics, comprehensibility and visual presentation.I would say consistency is one of the most important things you can have in a fictional world. While you give up the ability to write whatever drama you want, the consistency is what gives that drama its relevance. If I say 'Bob the space mage destroyed the apocalypse orb with the aid of his powers,' it just isn't the same as watching Star Wars. Thats because every bit of the movie, from the scenery to the way people interact and the dynamics of power are building on the consistency of the world. Its not just scientific things, its things like "the empire is much stronger than the rebellion and when it loses it is the exception" and "The force is an inherit power in all living things."