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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - SpaceManMonster

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1
Modding / Re: [0.9.1a] Boarding Util v.1.0.0 [YRUTL]
« on: March 05, 2021, 05:05:27 PM »
You are right. Making it too powerful for the player is bad :(

What if it took the maximum crew value for AI ships VS your marine count and gave you a percentage increase or decrease in negative effects?
Then ships with lots of marine would be strong and ships with low crew would be weak. Or a close approximation at trying to make it immersive and thematic. Then you could fly pirate ships and just board people! :)

2
Modding / Re: [0.9.1a] Boarding Util v.1.0.0 [YRUTL]
« on: March 05, 2021, 12:50:49 PM »
Is it possible for the amount of crew vs the number of marines to increase the chance of a negative effect? I want to try this with all of the factions so badly!

3
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: March 04, 2021, 09:58:03 PM »
How do I change the seresvalla back to the old ship system ability?

4
Modding / Re: [0.9.1a] Boarding Util v.1.0.0 [YRUTL]
« on: March 04, 2021, 07:13:51 PM »
Could you please, please, add a mod file with a basic boarding pod weapon? That way it could appear in the shops and we could have dedicated boarding ships for all factions using troop transports. It would change combat for the entire game and could be one of the most important and useful mods for this game!

I would make this myself but I'm too dumb...

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