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News:

Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Morzord

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Mods / Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« on: April 02, 2021, 07:37:00 AM »
Im confused. This edits the skill tree or ordnance points of different hulls, fighters and weapons?
Same I'm confused as well as to what this mod does. I haven't yet played the update though so I'm guessing its's related to that. Just sorting out my mod list for the update.

It edits the skill tree. There are a number of skills where you only get the maximum benefit of the skill when you're under X DP limit/fighter bay limit. This mod externalizes those variables into settings so you can change those thresholds.

I actually miswrote the names in the settings file (it should say dp, not op, but I'll change that in a future update).

Having played the new version now I understand what this mod does now, Thanks for your explanation.
I kinda want to just get rid of all of these the way it is in vanilla makes me not want to get these skills at all.

2
Mods / Re: [0.9.1a] Galactic Markets 1.0.1 - economy services
« on: April 02, 2021, 07:05:12 AM »
I'm running this on the current version of the game with various faction, arsenal, misc, and Utility mods after changing the game version in the mod.info file to the current version. It seems to be working perfectly with no problem.

3
Mods / Re: [0.95a] Adjustable Skill Thresholds 1.0.0
« on: March 31, 2021, 01:27:10 PM »
Im confused. This edits the skill tree or ordnance points of different hulls, fighters and weapons?

Same I'm confused as well as to what this mod does. I haven't yet played the update though so I'm guessing its's related to that. Just sorting out my mod list for the update.

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