Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Atmos

Pages: [1]
1
Reflective Shield is just broken with my current build. It is really good

2
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: September 27, 2021, 10:09:00 PM »
I can't wait to have the Banshee Norm in my fleet again it was such a laser light show!

3
Mods / Re: [0.95a] Automated Commands
« on: September 04, 2021, 09:16:12 PM »
Focus fire on flagship's target would be a good one
Only attack (ship size)
Prioritize ramming (with "safety overrides" installed only)
Only use missiles when target ship is fluxed out


4
Mods / Re: [0.95a] Superweapons Arsenal v1.6 Some lore and stuff
« on: September 04, 2021, 09:04:17 PM »
The AI does not use these weapons well and the Supercharged Fusion Beam is OP. This mod is great. Would recommend

5
Mods / Re: [0.95a] Automated Commands
« on: June 10, 2021, 05:06:36 PM »
Like FF12 tactics? That would be cool

6
General Discussion / Re: Starsector as a mobile app yes? or no?
« on: June 08, 2021, 03:49:21 PM »
Well he could get someone else to develop it on the phone! It would be a nice "flip" just for money to fund the actual game, We all know how engaging the combat is, it's pretty unique nothing really like it that's why I think it would sell. After the money hire a team! Easy!

7
Modding / Re: [0.95a] Combat Docking Module 001
« on: June 07, 2021, 12:17:45 AM »
This should have been in game wth! How is this not in the actual game? Does it apply to frigates from mods?

8
General Discussion / Starsector as a mobile app yes? or no?
« on: June 06, 2021, 09:54:34 PM »
Just the ship battles not the entire game.
Great way to implement multiplayer.
Can get money from it to fund the actual game and we can finally have this game boxed and shipped!
This is one of my favorite games ever and this would give it a larger community.

9
Mods / Re: [0.9.1a] Volkov Industrial Conglomerate 1.2.0
« on: May 10, 2021, 12:46:02 PM »
Please update this is my go to mod :'( Your ships are bad ass but fair

10
Mods / Re: [0.9.1a] Volkov Industrial Conglomerate 1.0.0
« on: January 17, 2021, 07:28:15 PM »
Fantastic mod. The big destroyer ship is really good but will sometimes destroy itself against bases after teleporting though. This mod brought me to endgame and I am happy with it :)

11
General Discussion / Colony UI
« on: January 16, 2021, 06:59:46 PM »
Is there any way to update the colony UI so that we can scroll down for other industries and structures! Please can this be on the next update?! Really upsetting in an otherwise amazing game!

Pages: [1]