Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Snow_Snarck

Pages: [1]
1
Mods / Re: [0.95.1a] Realistic Combat 1.2.1
« on: July 12, 2022, 10:04:19 PM »
Longer engangement range and changed mobility parameters are a true miracle (dueling two Conquests exchanging broadsides is very tasty), but the changed weapon parameters feel very strange and not always pleasant, for my taste. Every automatic weapon now fires like a gsh-6-30 on steroids mixed with Adderall, every "accurate" cannon is now virtually useless due to a broken target lead and ridiculous DPS (fr exmpl, DME Cryophase autoguns is now delete ship shields from universe, when kinetic shellhead do literally nothing in combad except drainin my flux). And it doesn't feel very pleasant to fight in large battles, when the whole game feels like you have SpeedUp's x2 enabled by default and every ship has a MHM SplitChamber. It's all very twitchy. And fast missiles with ECCM just teleports in target.

But I am sure that these are all solvable problems, the direction that the mod gives the game I really like.

_________________________

Oh, and the minimal combat UI is fantastic, I wonder if it can be used on its own?

2
Mods / Re: [0.95a] Tahlan Shipworks 0.7.3 - Hammerheaderer
« on: September 02, 2021, 03:28:08 PM »
Hey, about the Dun Scaith, is there a Great Houses version?

Its Scathach - high-value bounty ship for vayra's mod. 'Cause it (mod) did not here for 0.95, there's only two way to obtain it - through console, or though high-end shop in Prism Freeport.

Taking Scáthach, turning on his overclock, coating him with "unusual mod" hullmods, accelerating his armor to 3000 and granting hull regeneration - an absolute fetish


3
Mods / Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« on: August 28, 2021, 04:58:41 PM »
May it be themed fleetcarrier in the future? For all these amazing thicc boiz? >_<


4
Mods / Re: [0.95a] Persean Chronicles, a quest mod (updated 2021-04-14)
« on: August 26, 2021, 04:32:12 AM »
Another small step for the game to the text quests from Space Ranges >_<

5
RA Marines are affected by perks for fighters, specific hullmods for carriers (like SFL Hammer System from HHE Fighter Expansion) and similar stuff?

btw, amazing faction, ships and mechanics >;3

6
Mods / Re: [0.9.1a] Tahlan Shipworks 0.4
« on: January 14, 2021, 07:10:45 PM »
you two guys killed all the fun in this room

7
Mods / Re: [0.9.1a] Tahlan Shipworks 0.4
« on: January 14, 2021, 09:57:45 AM »
Will we get some logistic ships for RR and GH in future? Some universal cargo\fuel\survey\salvage utility ships, mining rigs, tugs, all that stuff for far expeditions, maybe? Really would like a "full deck" from one faction, for that weirdo roleplay kind of business c:

So lovely ship bundle in everything else >:3

Pages: [1]