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Mods / Re: [0.95.1a] Realistic Combat 1.2.1
« on: July 12, 2022, 10:04:19 PM »
Longer engangement range and changed mobility parameters are a true miracle (dueling two Conquests exchanging broadsides is very tasty), but the changed weapon parameters feel very strange and not always pleasant, for my taste. Every automatic weapon now fires like a gsh-6-30 on steroids mixed with Adderall, every "accurate" cannon is now virtually useless due to a broken target lead and ridiculous DPS (fr exmpl, DME Cryophase autoguns is now delete ship shields from universe, when kinetic shellhead do literally nothing in combad except drainin my flux). And it doesn't feel very pleasant to fight in large battles, when the whole game feels like you have SpeedUp's x2 enabled by default and every ship has a MHM SplitChamber. It's all very twitchy. And fast missiles with ECCM just teleports in target.
But I am sure that these are all solvable problems, the direction that the mod gives the game I really like.
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Oh, and the minimal combat UI is fantastic, I wonder if it can be used on its own?
But I am sure that these are all solvable problems, the direction that the mod gives the game I really like.
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Oh, and the minimal combat UI is fantastic, I wonder if it can be used on its own?