Your destroyers and cruisers all need to have their maneuverability decreased by about 30-40%. Or inertia increased by about that amount. Or something. They bounce around like yo-yos, not spaceships. A Hammerhead is a lumbering cow by comparison and even a Shrike would be hard put to it to match even a few of these back-and-forth maneuvers.
I can't speak to the capitals as I haven't fought them yet but the midsize ships are annoyingly stupid enough I don't want to try.
Could be because of the reworked Attitude Jets and rebalanced ship speed stats from the very last update? I use a custom build that retained the slower but longer-lasting old jets and an inbetween balance of ship speed between last and second to last update and I don't notice ships bouncing around.
On things found in the last update, I have two pieces of feedback:
The new broadsider shield mod should be shown rather than hidden. Right now there is no way for a player to know that it exists without reading patch notes or looking into mod files and no way to know which ships have it or don't without testing them one by one in sim.
On weapon balance good stuff overall, but the Litany Thrower losing the ammo mechanic is sad as ORA no longer has an ammo-based energy weapon for each mount size, which gave them some identity as a faction that makes good use out of ammo hullmods on ships of any size.
Otherwise good work as usual. I like the star system-specific music tracks, very fitting. Plasma jets is a much more practical system for the Harmony and the Discernment's new support system is more thematic.
Forgot: Coordinated Engagement's approximate range should be indicated in the description -had to look in files to check range- and there should be a visual range circle when activated ingame (as seen in other similar mod systems) for clarity. Right now it's hard to tell how close ships need to be to get tagged by it until they're already close enough and get the shimmer effect.