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General Discussion / Re: [Poll] Migrating the unofficial wiki from Fandom to wiki.gg
« on: March 19, 2024, 08:56:09 PM »
Fandom ads make the mobile site difficult to navigate. I'm in favor of any alternative that lessens that.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I had the same issue occur with the luddic pathCodejava.lang.NullPointerException
at java.util.Collections.shuffle(Collections.java:457)
at java.util.Collections.shuffle(Collections.java:427)
at data.kaysaar.aotd.vok.scripts.research.AoTDFactionResearchManager.sentFleet(AoTDFactionResearchManager.java:119)
at data.kaysaar.aotd.vok.scripts.research.AoTDMainResearchManager.setExpeditionFleet(AoTDMainResearchManager.java:323)
at data.kaysaar.aotd.vok.scripts.research.AoTDMainResearchManager.advance(AoTDMainResearchManager.java:380)
at data.kaysaar.aotd.vok.scripts.research.AoTDFactionResearchProgressionScript.advance(AoTDFactionResearchProgressionScript.java:18)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
there's something I compeltely forgot to mention. this is a save that existed before I installed the mod. that may have something to do with it, although I have no idea
tried to start a new game, got a null pointer crash... how?
java.lang.NullPointerException
at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateBase(VerglasThemeGenerator.kt:344)
at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateMirrorCopy(VerglasThemeGenerator.kt:272)
at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.pop ulateMain(VerglasThemeGenerator.kt:116)
at org.hatter.epitaphFrost.campaign.procgen.customThemes.VerglasThemeGenerator.gen erateForSector(VerglasThemeGenerator.kt:96)
at org.hatter.epitaphFrost.campaign.procgen.EFSectorThemeGenerator.generate(EFSectorThemeGenerator.java:69)
at org.hatter.epitaphFrost.campaign.procgen.EFSectorProcGen.generate(EFSectorProcGen.java:328)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.public.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.W.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
ngl I kinda liked it more when the vestige ships would occasionally pop up in remmie fleets. the system of their own makes sense but, even with the bar event, it's a little ... isolated.I can see why it'd be like that. Not sure how to give them more of a campaign presence. Maybe some Domain-Exploratorium Probe-like things you have to fight guarded by vestige or low / medium danger systems for them to spawn in.
I recompiled all the Seeker java scripts, fixed MagicLib import calls and methods to use the newer ones(fleet/captain spawning were using old methods). As far as I can tell everything functions as it should. Changed some hull probabilities so factions don't get spammed with Seeker ship designs. This should function in 0.96 without issue, at least I haven't had a crash so far.Oh wow, thanks.
https://drive.google.com/file/d/1Q7GWZMN5LYWSXPx4WZ1aaspmKizxXQoz/view?usp=drive_link
I'm also trying to update Scy Nation but the Phased Mine Torpedo crash is really hard to figure out...
Did all the Greeny Boys ships get hit with a minor nerf bat or was it just the boxy frig, cause they all seem a little nuts given the 300% armor regen thing.Just the boxy little frigate. Armor regen should be 3% / sec in the code and 15% at >1% flux with 70% of armor damage regenerated taken from hull, I think just the hullmod displayed percentage is broke.
HatterThanks for the info. I have no idea how any of the procgen works yet, so not sure how to fix any of this. Will look into it.
the last one update broke sector generation mods Adjusted Sector v0.6.2 and/or Random Assortment of Things
Start new game with Epitaph Frost
https://i.imgur.com/8soBrgA.jpeg
Start new game without Epitaph Frost
https://i.imgur.com/ZfWzMTg.jpg
Thanks. Should be an easy enough fix.alright, having finally encountered some of these bastards, they're ... a little bit overtuned. like, getting focused by half my fleet and the boxy frig is barely getting scratched level of overtuned. Still very cool to fight, but whew, *** they're tough little ***.Yeah, the temporal shell is a bit silly when combined with what is effectively armor regen. I thought the lack of shield would mean EMP eats them alive. Admittedly, their custom damper gives high EMP resistance for the duration.
Anyways, update. Mod now has graphiclib and lunalib reqs. Not save compatible.
-Nerfed Sepulchre: less hull, armor, and speed.And some other stuff I guess-Copied RAT Chiral system and recolored a bunch of stuff for this (thanks Lukas!)
-Added Verglas faction, itsy-bitsy lightning drones with their own system. You can find a unique battleship orbiting the star.
-Spun Vestige off into their own little system, a bar message should point you towards them.
-Blowing up the stations do not give any reward and will stop them from spawning, cutting off the supply of weapons.
-Stations spawn a couple tesseracts on death. Unfortunately they don't drop weapons.
-Added some ships - Borealis high-tech cruiser + Floe, Glaciator, Lamina, and Neve Verglas frigates
-Added some weapons - small / large lightning guns + reloading harpoons. And a PD lightning gun.
-Added the Graviton Breaker, anti-shield lightning orb thrower you can get from the Verglas.
-Nerfed Corpreality- shield arc through chance[close]
Crash on startup:QuoteERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Ship hull variant [ef_neve_Armorbreaker] not found!