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Blog Posts / Re: Uniquifying the Factions, Part 2
« on: April 30, 2022, 07:01:22 PM »
Im gonna be quick on this one since I dont have a lot of time because one thing bugs me.
Why is the Dictat being so brushed off like it's run by a complete fool? The guy running the show had to have some capability and intelligence to remain a faction leader. It seems like vilifying him to a degree the other actions just don't receive. Yes, he's a dictator and those don't tend to be kind merciful people but that doesn't he's a total madman with no sort of competence at all. It just paints the Dictat as a straight villain faction when either all four need to be painted as equally unstable or, more wisely, equally prone to more local injustices due to the lack of FTL communication and centralized systems of control. It's fine to have this cartoonish evil fool if your setting up a dramatic plotline for him to get taken down and replaced for a dramatic purpose(be it as a challenge for another villain to overcome or the heroes to overcome) but it's not good for background settings the player needs to depend on as reasonable backing and is damages the gameplay due to the excellent gameplay and story integration you've put in Starsector. Especially since even if you took in down in some campaign story, the new guy would be beyond foolish to keep using the current designs.
If you want to go with the dictator that thinks he's better than he is(well get to the control aspect in a second), then I suggest going to an image with more viable stability and brazzen stubborness. Look up Admiral Fisher and the K-class submarines.(If you want the full story look up "The Battle of May Island" by Fredrick Khudson, its very well researched) The man wasn't wildly incompetent. He was reasonable that speed and firepower were the more important element of fleet action during his tenure. Submarines and ranged projection were just making speed less important and he was struggling to adapt to it or the concept of independent deployment submarines are best fit to. He wasn't a fool, just confident in his incredible amount of experience and stubborn in one key area, fleet operation. Take away the in-build D-mod and boom, problem solved. For example:
The man has seen advancing energy weapons and shown a deep appreciation for their development despite his inexperience with them. Thus he has a principle of how to make them, but doesn't quite know the exact details of why they work so well for Tri Tachyon ships(which he likely used in the rebellion). The fact he can design these weapons at all shows his engineer skills and ability to manage his fleet toward him his skill as an admiral. You still the man who wants to keep control in all things making logical mistakes by spreading himself too thin and not delegating or trusting his officer well, but dont make him a total fool. You keep the story, and get a much stronger stable background character. Hell even keep the vert obviously stolen Percius design as it shows just how brilliant he is and how much he values keeping his empire under a single controlling decision, on top of his willingly to cannibalize other technologies quickly, even before he completely grasps them.
From a gameplay standpoint: dont gimp the diktat fleet for unstable worldbuilding, Let the Lion Guard have their unique upgrades more fit to the guys design, with extra bonuses to speed and flux dissipation(perhaps even showing more the dictator doesnt quite understand the strategic use of energy weapons but has some knowledge of the tri-tachyon design paradigm he stole) similar to fourteenth battlegroup variants. Speed and flux dissipation are different than the fourteenth and work well with the weapons clearly stolen from tri-tech's playbook as in the blog. It let The Lion guard have the oompf it deserves without losing the story integration.
For the story standpoint: A dictator failing to delegate well and being far too stubborn for his own good is a fine flaw to play off of. Just like the Luddic Church having to come to terms with the shared ideology between them and the path(I can think of several ways they're different but I don't want to step on any writers toes here) or the hegemony with the unwillingness to adapt to challenges caused by the fall of the gates and desire to cling to rules and systems depend on the greater empire that's no longer present. Hell the fact the dictators willing to just straight steal design specs either shows how terrifyingly good as intelligence he is, or how terrifyingly strong an admiral he is he can just reconstitute entire enemy designs with his own style. It make him a lot more terrifying a figure and justify why he's still in such power only having a single system.
That turned out longer than I thought but I'm passionate danget! No I don't know why it stood out to me so much but now that I see it brain cant unsee it.
Why is the Dictat being so brushed off like it's run by a complete fool? The guy running the show had to have some capability and intelligence to remain a faction leader. It seems like vilifying him to a degree the other actions just don't receive. Yes, he's a dictator and those don't tend to be kind merciful people but that doesn't he's a total madman with no sort of competence at all. It just paints the Dictat as a straight villain faction when either all four need to be painted as equally unstable or, more wisely, equally prone to more local injustices due to the lack of FTL communication and centralized systems of control. It's fine to have this cartoonish evil fool if your setting up a dramatic plotline for him to get taken down and replaced for a dramatic purpose(be it as a challenge for another villain to overcome or the heroes to overcome) but it's not good for background settings the player needs to depend on as reasonable backing and is damages the gameplay due to the excellent gameplay and story integration you've put in Starsector. Especially since even if you took in down in some campaign story, the new guy would be beyond foolish to keep using the current designs.
If you want to go with the dictator that thinks he's better than he is(well get to the control aspect in a second), then I suggest going to an image with more viable stability and brazzen stubborness. Look up Admiral Fisher and the K-class submarines.(If you want the full story look up "The Battle of May Island" by Fredrick Khudson, its very well researched) The man wasn't wildly incompetent. He was reasonable that speed and firepower were the more important element of fleet action during his tenure. Submarines and ranged projection were just making speed less important and he was struggling to adapt to it or the concept of independent deployment submarines are best fit to. He wasn't a fool, just confident in his incredible amount of experience and stubborn in one key area, fleet operation. Take away the in-build D-mod and boom, problem solved. For example:
The man has seen advancing energy weapons and shown a deep appreciation for their development despite his inexperience with them. Thus he has a principle of how to make them, but doesn't quite know the exact details of why they work so well for Tri Tachyon ships(which he likely used in the rebellion). The fact he can design these weapons at all shows his engineer skills and ability to manage his fleet toward him his skill as an admiral. You still the man who wants to keep control in all things making logical mistakes by spreading himself too thin and not delegating or trusting his officer well, but dont make him a total fool. You keep the story, and get a much stronger stable background character. Hell even keep the vert obviously stolen Percius design as it shows just how brilliant he is and how much he values keeping his empire under a single controlling decision, on top of his willingly to cannibalize other technologies quickly, even before he completely grasps them.
From a gameplay standpoint: dont gimp the diktat fleet for unstable worldbuilding, Let the Lion Guard have their unique upgrades more fit to the guys design, with extra bonuses to speed and flux dissipation(perhaps even showing more the dictator doesnt quite understand the strategic use of energy weapons but has some knowledge of the tri-tachyon design paradigm he stole) similar to fourteenth battlegroup variants. Speed and flux dissipation are different than the fourteenth and work well with the weapons clearly stolen from tri-tech's playbook as in the blog. It let The Lion guard have the oompf it deserves without losing the story integration.
For the story standpoint: A dictator failing to delegate well and being far too stubborn for his own good is a fine flaw to play off of. Just like the Luddic Church having to come to terms with the shared ideology between them and the path(I can think of several ways they're different but I don't want to step on any writers toes here) or the hegemony with the unwillingness to adapt to challenges caused by the fall of the gates and desire to cling to rules and systems depend on the greater empire that's no longer present. Hell the fact the dictators willing to just straight steal design specs either shows how terrifyingly good as intelligence he is, or how terrifyingly strong an admiral he is he can just reconstitute entire enemy designs with his own style. It make him a lot more terrifying a figure and justify why he's still in such power only having a single system.
That turned out longer than I thought but I'm passionate danget! No I don't know why it stood out to me so much but now that I see it brain cant unsee it.