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Messages - Donko

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Mods / Re: [0.95a] Quality Captains: A Skill Rework v1.0.4
« on: April 21, 2021, 06:33:37 PM »
I'm using version 1.0.4 but Bulk Transport still seems to be scaling with fleet size. I've tested it with a redownload and no other mods running.

2
Modding / Re: [0.95a-rc12] My additional commands for the console mod
« on: April 19, 2021, 09:33:47 PM »
If anyone is having the errors, this seems to be incompatible with Techpriest's Better Colonies. I made a post here about the issues. It might be good for Overlord to make these same changes as well, aside from the commands.csv edit, so that this mod doesn't cause the same issue with other mods.

3
Mods / Re: [0.95a] Better Colonies 1.61
« on: April 19, 2021, 09:22:23 PM »
In AddAdminBC.java, it seems like the "import static" is causing it to break Overlord's AddAdmin command. I don't know much about java and why multiple files using "import static" for the same thing would be an issue, but it seems to work fine with a few changes:

line 18
Code
import org.lazywizard.console.CommandUtils;
line 53
Code
        if (!CommandUtils.isInteger(tmp[0]))
line 61
Code
        final FactionAPI faction = CommandUtils.findBestFactionMatch(tmp[1]);

After these changes, you would still need to change the syntax in commands.csv from "addadmin" to something else like "addadminbc", or Overlord's addadmin command seems to overwrite it.

4
Mods / Re: [0.95a] Quality Captains: A Skill Rework v1.0
« on: April 17, 2021, 12:58:35 AM »
Congrats on finishing this, looks great! Having the Weapon Drills skill help counter the new ECM is really nice. I like the philosophy of "A given skill should have a counter-skill."

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