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Messages - GrumpyDema

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1
Modding / Re: [0.95.1a] Harmless Slipstreams
« on: January 17, 2023, 03:39:55 AM »
Just a friendly bump, as the patch that added slipstreams objectively made the game exponentially worse

2
Bug Reports & Support (modded) / CTD with modded content
« on: January 08, 2022, 03:32:54 AM »
Been getting a crash here and there during campaigns, seems to be related in some way to salvageable shipwrecks. Either happens while observing battles between AI fleets, or when finding derelict hulls.

Mods are:
  "$$$_trailermoments",
  "anotherportraitpack",
  "apex_design",
  "automatedcommands",
  "timid_admins",
  "beyondthesector",
  "HMI_brighton",
  "lw_console",
  "istl_dassaultmikoyan",
  "diableavionics_navy",
  "diableavionics",
  "dynamictariffs",
  "fast_engine_rendering",
  "fleethistory",
  "forge_production",
  "sun_fuel_siphoning",
  "HMI_SV",
  "HMI",
  "hte",
  "IndEvo",
  "timid_xiv",
  "kadur_remnant",
  "keruvim_shipyards",
  "kyeltziv",
  "lw_lazylib",
  "ArkLeg",
  "luddenhance",
  "exshippack",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "ORA",
  "pn",
  "roider",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "SCY",
  "shadow_ships",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "superweapons",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming & Station Construction",
  "star_federation",
  "TORCHSHIPS",
  "US",
  "unpackblueprints",
  "vic",
  "vayrashippack",
  "whichmod",
  "XhanEmpire",
  "prv",
  "shaderLib"

1739521 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.util.Misc.isShipRecoverable(Lcom/fs/starfarer/api/fleet/FleetMemberAPI;Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;ZZJF)Z
   at exerelin.campaign.fleets.VultureFleetAI.shouldRecover(VultureFleetAI.java:301)
   at exerelin.campaign.fleets.VultureFleetAI.addStuffFromShip(VultureFleetAI.java:262)
   at exerelin.campaign.fleets.VultureFleetAI.performSalvage(VultureFleetAI.java:224)
   at exerelin.campaign.fleets.VultureFleetAI$1.run(VultureFleetAI.java:307)
   at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source)
   at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

3
Heyo folks, I'm currently running into an issue with Archean Order where I am completely incapable of invading anything, as in I don't even HAVE the option to invade a planet. I'm running AO exclusively, and have looked through the entire thread for the mod, as well as the guide book that's linked in the mod page, but found no answer. Any help would be great!

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