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Mods / Re: Cebby Ship Pack [V 1.1.1]
« on: January 05, 2022, 05:51:48 PM »is there ever going to be a version without the little fursona creature on the midline hulls?
I would like to second this question.
Edit: I didn't want to double post, so I'm just going to edit this. Most of the blueprints don't work. The only ones that let me build it are the Paradusa and the Epitome Carrier. Missile variant didn't work, and none of the midline hulls worked. I found one of the midline hull blueprints normally while exploring, then found out that I wasn't able to build it. After this, I Console commanded all the blueprints to see if any of them worked at all, only to discover what I have described.
I have been having the same issue. After getting the blueprint for the Wyvern Nest, I tried to build it at my colony, but it gave me fuel, heavy machinery and supplies instead. Was really excited to try out the ship but that one seems to not be working, and my fleets seem to only be able to build the Epitome Carrier.
alright so basically this is because the variant files are missing for those hulls. i noticed it the hard way as well but it's a pretty easy fix.
i've attached a zip file to this post with some very hastily made variant files (basically just some copy and pasting, changing the names etc). should work now
open up the zip and drag the variants folder to starsector>mods>cebby-ship-pack-1.1.3>data
you don't need to overwrite the variants already in there, but it won't hurt anything as i haven't changed the originals
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