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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - DNAturation

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Blog Posts / Re: Uniquifying the Factions, Part 1
« on: April 03, 2022, 08:22:26 PM »
For the Retribution as a low-tech battlecruiser, I think high base speed isn't needed, but could instead be replaced with high maneuverability (turn rate/acceleration). Might be fun if it's viable to simply fully turn your ship around and orion-pulse out mid fight when things look bad, since it's a nuclear explosion it could also be giving a middle finger as you delta out with a final attack. Would help to separate it out from being just a low-tech odyssey

For overall low-tech battlecruiser design, maybe sacrifice weapon range for maneuverability/speed instead of survivability for it could be an option. Running SO frigate/destroyers is pretty fun, having that as a capital ship level option could be interesting.

Also for identity it doesn't HAVE to be a unique capital ship... having a faction that fields an endless swarm of a unique annoying frigate design would be plenty memorable.

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General Discussion / Re: Manticore Thread
« on: December 12, 2021, 01:04:19 AM »
The first thing that comes to mind when I see medium missile slots on a smallish hull? Pilum mass
The first thing that comes to mind when I see a large ballistic slot on a small hull? Gauss

With the manticore you can now have both meme builds in one ship!
Works surprisingly well, 12 of these took out 2 paragons losing only 1 ship.

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Mods / Re: [0.9.1a] Capture Officers and Crew
« on: September 28, 2020, 01:01:36 PM »
Rather than adding a new industry to use slaves, I think it'd be better if they gave like a small temporary growth boost to the colony they're sold to. Maybe add a stability hit as well just for the player owned colonies for balancing and so that people can't use them as trojan horses.

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