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Messages - Artay

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1
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« on: February 13, 2023, 09:51:46 AM »
I'd be really nice to have either a config option to have them always available or an alternate unlock method that doesn't require a pregen sector so this mod can be used with nex random generation!

"If you are using Nexerelin's random sector mode. He will actively look for you in Tri-Tachyon owned markets if you reached level 9. Just visit the bar."
From the mod's description.

2
Modding / Re: Aardwolf & Zenith: ARRUS Hullmods 0.1.2
« on: February 01, 2023, 04:28:57 AM »
I know this mod doesn't exactly scream 'balance', but wouldn't it make more sense for Augmentation mods to have reversed progression? With Standard giving what Penultimate gives and Penultimate what Standard gives right now?
 

3
Mods / Re: [0.95a] Superweapons Arsenal v1.6 Some lore and stuff
« on: September 02, 2021, 03:27:51 AM »
Well, if not ships, then maybe superwings? Some high-end bomber or fighter? :3

A shotgun superweapon maybe? :v

4
Announcements / Re: Starsector 0.95a (In Development) Patch Notes
« on: October 17, 2020, 08:31:16 AM »
Quote
• Added a new, very rare and powerful enemy:
     • 13 new special weapons specific to this enemy
• A very limited number and subset of these can be acquired by the player during each campaign

What's this, we gettin' Blade Breakers official?  ;D
Very curious about this new enemy.

As for all the other changes - I love 'em. Especially contacts, skills revamp and story points. Also, thanks for QoL changes, these are great!

5
* Blueprint trader supports Roider retrofit templates; number of items available increased to 7-10 (was 6-8)

Wait there's a BP trader somewhere? I've only ever known of the Prism Freeport...

Would you look at that? BP Trader is on Prism Freeport, in contacts :P

6
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: October 07, 2020, 03:35:17 AM »
Vayra was last seen on this forum on March 13th, so I must say it's highly unlikely he will show up. Unless next starsector version comes around, I bet.

7
Mods / Re: [0.9.1a] ED Shipyard 2.0 (finally!)
« on: September 29, 2020, 01:31:26 AM »
Heads up, more stuff to correct - both Tyrant Maw(weapon) and Tyrant Maw Bombardment(hullmod) still state that you use 25% CR to fire the weapon. The hullmod also says that using it to bombard takes 25% CR, but I guess that's still true, so there is no need to change that?

8
Mods / Re: [0.9.1a] ED Shipyard 2.0 (finally!)
« on: September 28, 2020, 07:43:50 AM »
Nice. I really didn't like the fact that it reduced CR after firing, now it seems perfect.
On a side, I think you missed changing its description on that large image in Ships spoiler.
Thanks for the update, Ed.

9
Mods / Re: [0.9.1a] ED Shipyard 2.0 (finally!)
« on: September 28, 2020, 12:09:47 AM »
How exactly was Tyrant Maw reworked? Could you share any specifics, please?  :)

10
Modding / Re: [0.9.1a] Extra System Reloaded v.0.5.0
« on: September 24, 2020, 09:25:04 AM »
I have bad news, Iridescens. I downloaded version 0.5.0, and when I'm getting near the orbital station (preferably Prism Freeport from another mod), I get this crash:
Code
java.lang.RuntimeException: Hullmod es_shiplevelHM6 not found!
at com.fs.starfarer.loading.specs.HullVariantSpec.getAllMods(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at extrasystemreloaded.campaign.Es_ShipLevelFleetData.apply(Es_ShipLevelFleetData.java:140)
at com.fs.starfarer.campaign.BuffManager.applyBuffs(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getCargo(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.getCargo(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Apparently it can't find hullmod es_shiplevelHM6, and your .csv contains only hullmods up to HM5, so I guess Sparrowhawk from Dassault-Mikoyan Engineering mod was too powerful a ship?

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