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« on: April 23, 2021, 06:19:02 PM »
I think it would be amazing if enemy and ally fleets could join during the middle of player battles, like how the AI dogpile onto each other on the campaign layer.
Imagine this, you get caught by a picket fleet whos faster than you, yet much weaker and right behind them is even more enemies, an enormous armada full of capitals and entirely full of officers.
The armada isn't close enough to join the battle at the beginning, so you have a small amount of time to deflect the picket (either destroying them entirely, just barely damaging them enough and escaping, or by using a story point special maneuvers) before a timer starts counting down towards the armadas arrival and retreat of the battle-worn picket.
If you manage to get away from the picket, who is slowed down momentarily as they get ready to chase again if they are able, you can now either hide and escape the system or lead the armada towards your awaiting allies, where now you can slow down the armada and survive against them long enough for your allies to arrive, completely turning the tables on the encounter. It would be like how joining AI battles right now.
Maybe you could even pull back while the big fleets fight against each other, reload missiles and other weapons, and rejoin at the back on the enemies side, doing a flanking maneuver if the enemy armada doesn't have any supporting ships in reserve or nearby allies, this would add an enormous amount of strategy and macro, in my opinion, to the campaign side of this amazing game.
I know this would be hard as hell to code and probably isn't that great of an idea, but I thought I'd throw it at the wall and see if anyone else thought it was good.
Smaller suggestion, I think there should be more time before you can chase down enemies that just escaped from you, such as you being slowed down for a bit longer while weaker enemeis escape by emergency burn if they were just defeated.